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Aethersphere Harvester AER

Other printings of "Aethersphere Harvester": AER #142 PAER #142s KLR #218 M3C #280

Card

id7909
artistChristine Choi
artistIdsb8266529-1ffe-41e7-9969-fcf39f61426b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank11498
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameAethersphere Harvester
number142
originalPrintings
originalReleaseDate
originalTextFlying
When Aethersphere Harvester enters the battlefield, you get {EE} (two energy counters).
Pay {E}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
otherFaceIds
power3
printingsAER, KLR, M3C, PAER
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAER
side
signature
sourceProducts{'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c693cb5b-1236-5581-8e99-a7acdb515bca', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypesVehicle
supertypes
textFlying
When this Vehicle enters, you get {E}{E} (two energy counters).
Pay {E}: This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness5
typeArtifact — Vehicle
typesArtifact
uuidb211495f-7ff6-55d7-8a1e-d6b4075b2963
variations
watermark
setNameAether Revolt

Identifiers

id7909
cardKingdomEtchedId
cardKingdomFoilId210730
cardKingdomId210546
cardsphereFoilId4084
cardsphereId4085
deckboxId34504
mcmId294914
mcmMetaId224459
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf2831d56-57bf-5257-a489-d2386a65ecc0
mtgoFoilId62888
mtgoId62887
multiverseId423809
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4160bb5f-4b49-4535-94f5-776d7abd1d1a
scryfallIllustrationIde3eadce9-8212-41dc-b399-ce153be75cce
scryfallOracleId7b3e74ad-0179-480b-871c-9e3bc30a43ff
tcgplayerEtchedProductId
tcgplayerProductId126451
uuidb211495f-7ff6-55d7-8a1e-d6b4075b2963

Legalities

id7909
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb211495f-7ff6-55d7-8a1e-d6b4075b2963
vintageLegal

Purchase URLs

id7909
cardKingdomhttps://mtgjson.com/links/19718abc9aab0e68
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/af4fa82eac89a571
cardmarkethttps://mtgjson.com/links/8e7c099d16ad3cd1
tcgplayerhttps://mtgjson.com/links/56236a653897de2e
tcgplayerEtched
uuidb211495f-7ff6-55d7-8a1e-d6b4075b2963

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified乙太层收集机神器~载具飞行
当乙太层收集机进战场时,你得到{E}{E}(两个能量指示物)。
支付{E}:乙太层收集机获得系命异能直到回合结束。
搭载1(横置任意数量由你操控且力量总和等于或大于1的生物:此载具成为神器生物直到回合结束。)
423993
Chinese Traditional乙太層收集機神器~載具飛行
當乙太層收集機進戰場時,你得到{E}{E}(兩個能量指示物)。
支付{E}:乙太層收集機獲得繫命異能直到回合結束。
搭載1(橫置任意數量由你操控且力量總和等於或大於1的生物:此載具成為神器生物直到回合結束。)
424177
FrenchMoissonneur de l'ÉthersphèreArtefact : véhiculeVol
Quand le Moissonneur de l'Éthersphère arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
Payez {E} : Le Moissonneur de l'Éthersphère acquiert le lien de vie jusqu'à la fin du tour.
Pilotage 1 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 1 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.)
424545
GermanÄthersphären-ErntemaschineArtefakt — FahrzeugFliegend
Wenn die Äthersphären-Erntemaschine ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Bezahle {E}: Die Äthersphären-Erntemaschine erhält Lebensverknüpfung bis zum Ende des Zuges.
Bemannen 1 (Tappe eine beliebige Anzahl an Kreaturen, die du kontrollierst und die zusammen Stärke 1 oder mehr haben: Dieses Fahrzeug wird bis zum Ende des Zuges zu einer Artefaktkreatur.)
424361
ItalianMietitore dell'EtersferaArtefatto — VeicoloVolare
Quando il Mietitore dell'Etersfera entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
Paga {E}: Il Mietitore dell'Etersfera ha legame vitale fino alla fine del turno.
Manovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.)
424729
Japanese霊気圏の収集艇アーティファクト — 機体飛行
霊気圏の収集艇が戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
{E}を支払う:ターン終了時まで、霊気圏の収集艇は絆魂を得る。
搭乗1(あなたがコントロールする望む数のクリーチャーを、パワーの合計が1以上になるように選んでタップする:ターン終了時まで、この機体はアーティファクト・クリーチャーになる。)
424913
Korean에테르권 수확기계마법물체 — 탑승물비행
에테르권 수확기계가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
{E}를 지불한다: 에테르권 수확기계는 턴종료까지 생명연결을 얻는다.
탑승 1 (당신이 조종하는 생물을 공격력 총합이 1 이상이 되도록 원하는 수만큼 탭한다: 이 탑승물은 턴종료까지 마법물체 생물이 된다.)
425097
Portuguese (Brazil)Segadeira da EteresferaArtefato — VeículoVoar
Quando Segadeira da Eteresfera entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
Pague {E}: Segadeira da Eteresfera ganha vínculo com a vida até o final do turno.
Tripular 1 (Vire qualquer número de criaturas que você controla com total de poder igual ou superior a 1: Este Veículo se torna uma criatura artefato até o final do turno.)
425281
RussianЭфиросферный СборщикАртефакт — МашинаПолет
Когда Эфиросферный Сборщик выходит на поле битвы, вы получаете {E}{E} (два жетона энергии).
Заплатите {E}: Эфиросферный Сборщик получает Цепь жизни до конца хода.
Экипаж 1 (Поверните любое количество существ под вашим контролем с суммарной силой 1 или более: эта Машина становится артефактом существом до конца хода.)
425465
SpanishRecolector de la eteresferaArtefacto — VehículoVuela.
Cuando el Recolector de la eteresfera entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Pagar {E}: El Recolector de la eteresfera gana la habilidad de vínculo vital hasta el final del turno.
Tripular 1. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 1 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.)
425649

Rulings

datetext
2017-02-09Multiple instances of lifelink on the same creature are redundant.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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