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Aethersphere Harvester M3C

Other printings of "Aethersphere Harvester": AER #142 PAER #142s KLR #218 M3C #280

Card

id50990
artistChristine Choi
artistIdsb8266529-1ffe-41e7-9969-fcf39f61426b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank11500
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameAethersphere Harvester
number280
originalPrintings
originalReleaseDate
originalTextFlying
When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).
Pay {E}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
otherFaceIds
power3
printingsAER, KLR, M3C, PAER
promoTypesripplefoil
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51'], 'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypesVehicle
supertypes
textFlying
When this Vehicle enters, you get {E}{E} (two energy counters).
Pay {E}: This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness5
typeArtifact — Vehicle
typesArtifact
uuide38dc79a-d451-5c05-8b46-b034372c01cb
variations
watermark
setNameModern Horizons 3 Commander

Identifiers

id50990
cardKingdomEtchedId
cardKingdomFoilId297667
cardKingdomId296660
cardsphereFoilId123564
cardsphereId122114
deckboxId92135
mcmId772278
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id82569ab5-81ed-53e0-9c69-98b9d9d3e25b
mtgoFoilId
mtgoId127105
multiverseId665694
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId40a3e817-0533-43b9-9350-2872e029ec50
scryfallIllustrationIde3eadce9-8212-41dc-b399-ce153be75cce
scryfallOracleId7b3e74ad-0179-480b-871c-9e3bc30a43ff
tcgplayerEtchedProductId
tcgplayerProductId552952
uuide38dc79a-d451-5c05-8b46-b034372c01cb

Legalities

id50990
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide38dc79a-d451-5c05-8b46-b034372c01cb
vintageLegal

Purchase URLs

id50990
cardKingdomhttps://mtgjson.com/links/ed4d2cd729c46065
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/202e84c0fa6ad337
cardmarket
tcgplayerhttps://mtgjson.com/links/df3a05c9a1771b33
tcgplayerEtched
uuide38dc79a-d451-5c05-8b46-b034372c01cb

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMoissonneur de l'ÉthersphèreArtefact — véhiculeVol
Quand le Moissonneur de l'Éthersphère arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
Payez {E} : Le Moissonneur de l'Éthersphère acquiert le lien de vie jusqu'à la fin du tour.
Pilotage 1 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 1 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.)
666212
GermanÄthersphären-ErntemaschineArtefakt — FahrzeugFliegend
Wenn die Äthersphären-Erntemaschine ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Bezahle {E}: Die Äthersphären-Erntemaschine erhält Lebensverknüpfung bis zum Ende des Zuges.
Bemannen 1 (Tappe eine beliebige Anzahl an Kreaturen, die du kontrollierst und die zusammen Stärke 1 oder mehr haben: Dieses Fahrzeug wird bis zum Ende des Zuges zu einer Artefaktkreatur.)
665953
Japanese霊気圏の収集艇アーティファクト — 機体飛行
霊気圏の収集艇が戦場に出たとき、{E}{E}(エネルギー・カウンター2個)を得る。
{E}を支払う:ターン終了時まで、霊気圏の収集艇は絆魂を得る。
搭乗1(あなたがコントロールしている望む数のクリーチャーを、パワーの合計が1以上になるように選んでタップする:ターン終了時まで、この機体はアーティファクト・クリーチャーになる。)
666471

Rulings

datetext
2017-02-09Multiple instances of lifelink on the same creature are redundant.
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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