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Aetherstorm Roc PKLD

Other printings of "Aetherstorm Roc": KLD #3 PKLD #3s KLR #4 M3C #164

Card

id69158
artistScott Murphy
artistIds07c7ac65-dfa6-4273-9c66-ec9d8f3e2226
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6706
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameAetherstorm Roc
number3s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsKLD, KLR, M3C, PKLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypesBird
supertypes
textFlying
Whenever this creature or another creature you control enters, you get {E} (an energy counter).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
toughness3
typeCreature — Bird
typesCreature
uuid9cd6dd9b-f941-5012-9626-9a72e2b126a1
variations
watermark
setNameKaladesh Promos

Identifiers

id69158
cardKingdomEtchedId
cardKingdomFoilId209368
cardKingdomId
cardsphereFoilId37008
cardsphereId
deckboxId33767
mcmId292936
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf9c0cea6-f517-575a-a069-ee5a19b3a1ed
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8072c9b1-f0f5-4549-98d6-5f1461743811
scryfallIllustrationId80a74da4-32cb-4e51-a8ed-bc9820d3dcde
scryfallOracleId06f09e5a-5cfb-437f-9dd1-1682d71f4e7f
tcgplayerEtchedProductId
tcgplayerProductId123343
uuid9cd6dd9b-f941-5012-9626-9a72e2b126a1

Legalities

id69158
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9cd6dd9b-f941-5012-9626-9a72e2b126a1
vintageLegal

Purchase URLs

id69158
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4c2cf5a982b06630
cardmarket
tcgplayerhttps://mtgjson.com/links/c3bec44436c63bc2
tcgplayerEtched
uuid9cd6dd9b-f941-5012-9626-9a72e2b126a1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
2016-09-20Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
2016-09-20You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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