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Aetherstorm Roc KLD

Other printings of "Aetherstorm Roc": KLD #3 PKLD #3s KLR #4 M3C #164

Card

id43609
artistScott Murphy
artistIds07c7ac65-dfa6-4273-9c66-ec9d8f3e2226
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6706
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameAetherstorm Roc
number3
originalPrintings
originalReleaseDate
originalTextFlying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {EE}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
otherFaceIds
power3
printingsKLD, KLR, M3C, PKLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypesBird
supertypes
textFlying
Whenever this creature or another creature you control enters, you get {E} (an energy counter).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
toughness3
typeCreature — Bird
typesCreature
uuidefefd57d-cce8-56b2-9f1e-939472dc779f
variations
watermark
setNameKaladesh

Identifiers

id43609
cardKingdomEtchedId
cardKingdomFoilId209111
cardKingdomId208741
cardsphereFoilId22730
cardsphereId22731
deckboxId33643
mcmId292475
mcmMetaId223627
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide9c28064-d09f-5ea8-b8e4-5ca9a3b58c48
mtgoFoilId62094
mtgoId62093
multiverseId417576
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId79fb7541-7a27-40a5-aabd-fce26df03485
scryfallIllustrationId80a74da4-32cb-4e51-a8ed-bc9820d3dcde
scryfallOracleId06f09e5a-5cfb-437f-9dd1-1682d71f4e7f
tcgplayerEtchedProductId
tcgplayerProductId122639
uuidefefd57d-cce8-56b2-9f1e-939472dc779f

Legalities

id43609
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidefefd57d-cce8-56b2-9f1e-939472dc779f
vintageLegal

Purchase URLs

id43609
cardKingdomhttps://mtgjson.com/links/054c6490203ea876
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2665c420e4329108
cardmarkethttps://mtgjson.com/links/02d511670ed4c04f
tcgplayerhttps://mtgjson.com/links/5cf26a5d66fabdfe
tcgplayerEtched
uuidefefd57d-cce8-56b2-9f1e-939472dc779f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified乙太暴洛克鸟生物~鸟飞行
每当乙太暴洛克鸟或另一个生物在你的操控下进战场时,你得到{E}(一个能量指示物)。
每当乙太暴洛克鸟攻击时,你可以支付{E}{E}。若你如此作,则在其上放置一个+1/+1指示物,并横置至多一个目标由防御牌手操控的生物。
417840
Chinese Traditional乙太暴洛克鳥生物~鳥飛行
每當乙太暴洛克鳥或另一個生物在你的操控下進戰場時,你得到{E}(一個能量指示物)。
每當乙太暴洛克鳥攻擊時,你可以支付{E}{E}。若你如此作,則在其上放置一個+1/+1指示物,並橫置至多一個目標由防禦玩家操控的生物。
418104
FrenchRokh tempétherCréature : oiseauVol
À chaque fois que le Rokh tempéther ou une autre créature arrive sur le champ de bataille sous votre contrôle, vous gagnez {E} (un marqueur « énergie »).
À chaque fois que le Rokh tempéther attaque, vous pouvez payer {E}{E}. Si vous faites ainsi, mettez un marqueur +1/+1 sur lui et engagez jusqu'à une créature ciblée que le joueur défenseur contrôle.
418632
GermanÄthersturm-RocKreatur — VogelFliegend
Immer wenn der Äthersturm-Roc oder eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du {E} (eine Energiemarke).
Immer wenn der Äthersturm-Roc angreift, kannst du {E}{E} bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf ihn und tappe bis zu eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert.
418368
ItalianRoc dell'EtertormentaCreatura — UccelloVolare
Ogniqualvolta il Roc dell'Etertormenta o un'altra creatura entrano nel campo di battaglia sotto il tuo controllo, ottieni {E} (un segnalino energia).
Ogniqualvolta il Roc dell'Etertormenta attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di esso e TAPpa fino a una creatura bersaglio controllata dal giocatore in difesa.
418896
Japanese霊気嵐のロッククリーチャー — 鳥飛行
霊気嵐のロックか他のクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたは{E}(エネルギー・カウンター1個)を得る。
霊気嵐のロックが攻撃するたび、防御プレイヤーがコントロールするクリーチャー最大1体を対象とする。あなたは{E}{E}を支払ってもよい。そうしたなら、霊気嵐のロックの上に+1/+1カウンターを1個置き、そのクリーチャーをタップする。
419160
Korean에테르폭풍 로크생물 — 조류비행
에테르폭풍 로크 또는 다른 생물이 당신의 조종하에 전장에 들어올 때마다, 당신은 {E}(에너지 카운터 한 개)를 얻는다.
에테르폭풍 로크가 공격할 때마다, 당신은 {E}{E}를 지불할 수 있다. 그렇게 한다면, 에테르폭풍 로크에 +1/+1 카운터 한 개를 올려 놓고 수비플레이어가 조종하는 생물을 최대 한 개까지 목표로 정한다. 그 생물을 탭한다.
419424
Portuguese (Brazil)Roca da Tempestade EtéreaCriatura — AveVoar
Toda vez que Roca da Tempestade Etérea ou outra criatura entra no campo de batalha sob seu controle, você recebe {E} (um marcador de energia).
Toda vez que Roca da Tempestade Etérea ataca, você pode pagar {E}{E}. Se fizer isso, coloque um marcador +1/+1 nela e vire até uma criatura alvo que o jogador defensor controla.
419688
RussianРух Эфирных ВихрейСущество — ПтицаПолет
Каждый раз, когда Рух Эфирных Вихрей или другое существо выходит на поле битвы под вашим контролем, вы получаете {E} (один жетон энергии).
Каждый раз, когда Рух Эфирных Вихрей атакует, вы можете заплатить {E}{E}. Если вы это делаете, положите на него один жетон +1/+1 и поверните не более одного целевого существа под контролем защищающегося игрока.
419952
SpanishRoc de vendaval etéreoCriatura — AveVuela.
Siempre que el Roc de vendaval etéreo u otra criatura entre al campo de batalla bajo tu control, obtienes {E} (un contador de energía).
Siempre que el Roc de vendaval etéreo ataque, puedes pagar {E}{E}. Si lo haces, pon un contador +1/+1 sobre él y gira hasta una criatura objetivo que controla el jugador defensor.
420216

Rulings

datetext
2016-09-20A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
2016-09-20Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
2016-09-20You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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