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Amped Raptor MH3

Other printings of "Amped Raptor": MH3 #114 MH3 #513

Card

id54215
artistAlex Konstad
artistIds58b2a57c-50ca-4047-b4e7-efb28cb22851
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank6928
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFirst strike
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameAmped Raptor
number513
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsMH3
promoTypesboosterfun, ripplefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51']}
subsets
subtypesDinosaur
supertypes
textFirst strike
When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
toughness1
typeCreature — Dinosaur
typesCreature
uuid60c3de45-8c59-5e66-9e9e-193931c3f8f4
variationsee0375ba-2584-52f6-9298-ebc4a04da059
watermark
setNameModern Horizons 3

Identifiers

id54215
cardKingdomEtchedId
cardKingdomFoilId297611
cardKingdomId
cardsphereFoilId122044
cardsphereId
deckboxId91824
mcmId774607
mcmMetaId435066
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3814d8c4-0fc5-5762-926b-341ec598d88a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0ce50742-3eef-417e-8042-046969e9ea01
scryfallIllustrationId31350eb2-31fc-4c3d-9b19-796cd57e8121
scryfallOracleId3ed14ea7-ee62-4604-af3b-deafb00108c3
tcgplayerEtchedProductId
tcgplayerProductId553882
uuid60c3de45-8c59-5e66-9e9e-193931c3f8f4

Legalities

id54215
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernBanned
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid60c3de45-8c59-5e66-9e9e-193931c3f8f4
vintageLegal

Purchase URLs

id54215
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a285e293ae5e88f5
cardmarkethttps://mtgjson.com/links/2f21e127fe246fcd
tcgplayerhttps://mtgjson.com/links/a3c7634c2df33a88
tcgplayerEtched
uuid60c3de45-8c59-5e66-9e9e-193931c3f8f4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Any land cards exiled with Amped Raptor's triggered ability will remain in exile. If you choose not to cast the exiled nonland card (either because you don't have enough {E} or you just don't want to), that card will remain in exile as well.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07If you cast a spell for another cost "rather than paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07You choose whether or not to cast the exiled nonland card as Amped Raptor's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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