← Back Card Profile (by Name)

Armory Automaton C16

Other printings of "Armory Automaton": C16 #51 PZ2 #68 FIC #336

Card

id15019
artistJames Paick
artistIds1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7643
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextWith no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameArmory Automaton
number51
originalPrintings
originalReleaseDate
originalTextWhenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
otherFaceIds
power2
printingsC16, FIC, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC16
side
signature
sourceProducts{'nonfoil': ['9cb4bacd-bdd8-5023-a1a9-0d33d765a330']}
subsets
subtypesConstruct
supertypes
textWhenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
toughness2
typeArtifact Creature — Construct
typesArtifact, Creature
uuid77920d29-95ac-5734-be4c-335e7e391025
variations
watermark
setNameCommander 2016

Identifiers

id15019
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId209763
cardsphereFoilId
cardsphereId10609
deckboxId33925
mcmId293737
mcmMetaId224100
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc485b494-e862-5c16-be5e-c6224dda1d0a
mtgoFoilId
mtgoId
multiverseId420668
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcc0be4ff-c346-4c22-8357-9a2383a53469
scryfallIllustrationId534c0dca-c854-4ce8-8637-f3a2d5bcd79a
scryfallOracleIdfa3335be-80b1-49d7-9809-5bef13be79f4
tcgplayerEtchedProductId
tcgplayerProductId124391
uuid77920d29-95ac-5734-be4c-335e7e391025

Legalities

id15019
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid77920d29-95ac-5734-be4c-335e7e391025
vintageLegal

Purchase URLs

id15019
cardKingdomhttps://mtgjson.com/links/51870f832126efb4
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/694d150a3f80dbaf
tcgplayerhttps://mtgjson.com/links/3e7037ea70c15109
tcgplayerEtched
uuid77920d29-95ac-5734-be4c-335e7e391025

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified军械库机械兽这些机器既无会感到疲惫的肉身,亦无会逐渐消沉的意志,于是很快就成了学院偏好的训练师。神器生物~组构体每当军械库机械兽进战场或攻击时,你可以将任意数量的目标武具装备于其上。(武具的操控权并未改变。)421019
FrenchAutomate de l'armurerieSans chair à fatiguer et sans détermination à émousser, les machines devinrent rapidement les entraîneurs favoris de l'Académie.Créature-artefact : constructionÀ chaque fois que l'Automate de l'armurerie arrive sur le champ de bataille ou attaque, vous pouvez lui attacher n'importe quel nombre d'équipements ciblés. (Le contrôle de l'équipement ne change pas.)421721
GermanArsenal-AutomatOhne Fleisch, das schwach werden könnte, wurden Maschinen schnell zu den bevorzugten Lehrmeistern der Akademie.Artefaktkreatur — KonstruktImmer wenn der Arsenal-Automat ins Spiel kommt oder angreift, kannst du eine beliebige Anzahl an Ausrüstungen deiner Wahl an ihn anlegen. (Die Kontrolle über die Ausrüstungen ändert sich nicht.)421370
ItalianAutoma dell'ArmeriaImmuni alla stanchezza della carne e dello spirito, le macchine divennero ben presto gli addestratori preferiti dell'Accademia.Creatura Artefatto — CostruttoOgniqualvolta l'Automa dell'Armeria entra nel campo di battaglia o attacca, puoi assegnare ad esso un qualsiasi numero di Equipaggiamenti bersaglio. (Il controllo dell'Equipaggiamento non cambia.)422072
Japanese武器庫の自動機械疲労する体も躊躇する心も持たないため、程なくこれら機械が学院で訓練者として好まれるようになった。アーティファクト・クリーチャー — 構築物武器庫の自動機械が戦場に出るか攻撃するたび、望む数の装備品を対象とする。あなたはそれらをこれにつけてもよい。(それらの装備品のコントロールは変わらない。)422423
Portuguese (Brazil)Autômato do ArsenalDesprovidos da carne que se cansa e da determinação que fraqueja, as máquinas logo se tornaram os treinadores preferidos da academia.Criatura Artefato — ConstructoToda vez que Autômato do Arsenal entra no campo de batalha ou ataca, você pode anexar qualquer número de Equipamentos alvo a ele. (O controle do Equipamento não é alterado.)422774
SpanishAutómata de la armeríaSin carne que se fatigue ni determinación que flaquee, las máquinas no tardaron en convertirse en los entrenadores preferidos de la Academia.Criatura artefacto — ConstructoSiempre que el Autómata de la armería entre al campo de batalla o ataque, puedes anexarle cualquier cantidad de equipo objetivo. (El control del equipo no cambia.)423125

Rulings

datetext
2016-11-08An ability of an Equipment that triggers “whenever equipped creature attacks” triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to “that creature” in the effect refer to the creature the Equipment was attached to when the ability triggered.
2016-11-08Armory Automaton’s ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can’t pay the equip cost to move Equipment they don’t control.
2016-11-08If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
2016-11-08If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says “you” refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word “you” in that ability refers to you, the controller of the creature.
2016-11-08The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don’t have to choose only one.
2016-11-08You can choose to target no Equipment if you don’t want to attach any to Armory Automaton. Because the ability is optional, you also don’t have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.

Tip: bookmark this page with your query parameters for quick access.