Other printings of "Armory Automaton": C16 #51 PZ2 #68 FIC #336
| id | 15019 |
|---|---|
| artist | James Paick |
| artistIds | 1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 7643 |
| edhrecSaltiness | 0.3 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3} |
| manaValue | 3 |
| name | Armory Automaton |
| number | 51 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) |
| otherFaceIds | |
| power | 2 |
| printings | C16, FIC, PZ2 |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | C16 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['9cb4bacd-bdd8-5023-a1a9-0d33d765a330']} |
| subsets | |
| subtypes | Construct |
| supertypes | |
| text | Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) |
| toughness | 2 |
| type | Artifact Creature — Construct |
| types | Artifact, Creature |
| uuid | 77920d29-95ac-5734-be4c-335e7e391025 |
| variations | |
| watermark | |
| setName | Commander 2016 |
| id | 15019 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 209763 |
| cardsphereFoilId | |
| cardsphereId | 10609 |
| deckboxId | 33925 |
| mcmId | 293737 |
| mcmMetaId | 224100 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c485b494-e862-5c16-be5e-c6224dda1d0a |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 420668 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | cc0be4ff-c346-4c22-8357-9a2383a53469 |
| scryfallIllustrationId | 534c0dca-c854-4ce8-8637-f3a2d5bcd79a |
| scryfallOracleId | fa3335be-80b1-49d7-9809-5bef13be79f4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 124391 |
| uuid | 77920d29-95ac-5734-be4c-335e7e391025 |
| id | 15019 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 77920d29-95ac-5734-be4c-335e7e391025 |
| vintage | Legal |
| id | 15019 |
|---|---|
| cardKingdom | https://mtgjson.com/links/51870f832126efb4 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/694d150a3f80dbaf |
| tcgplayer | https://mtgjson.com/links/3e7037ea70c15109 |
| tcgplayerEtched | |
| uuid | 77920d29-95ac-5734-be4c-335e7e391025 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 军械库机械兽 | 这些机器既无会感到疲惫的肉身,亦无会逐渐消沉的意志,于是很快就成了学院偏好的训练师。 | 神器生物~组构体 | 每当军械库机械兽进战场或攻击时,你可以将任意数量的目标武具装备于其上。(武具的操控权并未改变。) | 421019 | |
| French | Automate de l'armurerie | Sans chair à fatiguer et sans détermination à émousser, les machines devinrent rapidement les entraîneurs favoris de l'Académie. | Créature-artefact : construction | À chaque fois que l'Automate de l'armurerie arrive sur le champ de bataille ou attaque, vous pouvez lui attacher n'importe quel nombre d'équipements ciblés. (Le contrôle de l'équipement ne change pas.) | 421721 | |
| German | Arsenal-Automat | Ohne Fleisch, das schwach werden könnte, wurden Maschinen schnell zu den bevorzugten Lehrmeistern der Akademie. | Artefaktkreatur — Konstrukt | Immer wenn der Arsenal-Automat ins Spiel kommt oder angreift, kannst du eine beliebige Anzahl an Ausrüstungen deiner Wahl an ihn anlegen. (Die Kontrolle über die Ausrüstungen ändert sich nicht.) | 421370 | |
| Italian | Automa dell'Armeria | Immuni alla stanchezza della carne e dello spirito, le macchine divennero ben presto gli addestratori preferiti dell'Accademia. | Creatura Artefatto — Costrutto | Ogniqualvolta l'Automa dell'Armeria entra nel campo di battaglia o attacca, puoi assegnare ad esso un qualsiasi numero di Equipaggiamenti bersaglio. (Il controllo dell'Equipaggiamento non cambia.) | 422072 | |
| Japanese | 武器庫の自動機械 | 疲労する体も躊躇する心も持たないため、程なくこれら機械が学院で訓練者として好まれるようになった。 | アーティファクト・クリーチャー — 構築物 | 武器庫の自動機械が戦場に出るか攻撃するたび、望む数の装備品を対象とする。あなたはそれらをこれにつけてもよい。(それらの装備品のコントロールは変わらない。) | 422423 | |
| Portuguese (Brazil) | Autômato do Arsenal | Desprovidos da carne que se cansa e da determinação que fraqueja, as máquinas logo se tornaram os treinadores preferidos da academia. | Criatura Artefato — Constructo | Toda vez que Autômato do Arsenal entra no campo de batalha ou ataca, você pode anexar qualquer número de Equipamentos alvo a ele. (O controle do Equipamento não é alterado.) | 422774 | |
| Spanish | Autómata de la armería | Sin carne que se fatigue ni determinación que flaquee, las máquinas no tardaron en convertirse en los entrenadores preferidos de la Academia. | Criatura artefacto — Constructo | Siempre que el Autómata de la armería entre al campo de batalla o ataque, puedes anexarle cualquier cantidad de equipo objetivo. (El control del equipo no cambia.) | 423125 |
| date | text |
|---|---|
| 2016-11-08 | An ability of an Equipment that triggers “whenever equipped creature attacks” triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to “that creature” in the effect refer to the creature the Equipment was attached to when the ability triggered. |
| 2016-11-08 | Armory Automaton’s ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can’t pay the equip cost to move Equipment they don’t control. |
| 2016-11-08 | If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures. |
| 2016-11-08 | If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says “you” refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word “you” in that ability refers to you, the controller of the creature. |
| 2016-11-08 | The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don’t have to choose only one. |
| 2016-11-08 | You can choose to target no Equipment if you don’t want to attach any to Armory Automaton. Because the ability is optional, you also don’t have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them. |
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