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Armory Automaton PZ2

Other printings of "Armory Automaton": C16 #51 PZ2 #68 FIC #336

Card

id84143
artistJames Paick
artistIds1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7632
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWith no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameArmory Automaton
number68
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsC16, FIC, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZ2
side
signature
sourceProducts
subsets
subtypesConstruct
supertypes
textWhenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
toughness2
typeArtifact Creature — Construct
typesArtifact, Creature
uuid87bfa13b-492e-5ee9-9e21-6de3c33cb086
variations
watermark
setNameTreasure Chest

Identifiers

id84143
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf1da457f-e589-51c1-9a3b-e4823d38040a
mtgoFoilId
mtgoId62367
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1115c9e1-0d8e-4873-96a0-e53f4cc82675
scryfallIllustrationId534c0dca-c854-4ce8-8637-f3a2d5bcd79a
scryfallOracleIdfa3335be-80b1-49d7-9809-5bef13be79f4
tcgplayerEtchedProductId
tcgplayerProductId
uuid87bfa13b-492e-5ee9-9e21-6de3c33cb086

Legalities

id84143
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid87bfa13b-492e-5ee9-9e21-6de3c33cb086
vintageLegal

Purchase URLs

id84143
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid87bfa13b-492e-5ee9-9e21-6de3c33cb086

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-11-08An ability of an Equipment that triggers “whenever equipped creature attacks” triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to “that creature” in the effect refer to the creature the Equipment was attached to when the ability triggered.
2016-11-08Armory Automaton’s ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can’t pay the equip cost to move Equipment they don’t control.
2016-11-08If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
2016-11-08If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says “you” refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word “you” in that ability refers to you, the controller of the creature.
2016-11-08The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don’t have to choose only one.
2016-11-08You can choose to target no Equipment if you don’t want to attach any to Armory Automaton. Because the ability is optional, you also don’t have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.

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