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Balance PTC

Other printings of "Balance": PLST #EMA-2 PTC #bl6 PTC #et6 PTC #mj6 PTC #ml6 PTC #pp6 PTC #shr6 V09 #1 EMA #2 G04 #2 2ED #3 30A #3 3ED #3 CED #3 CEI #3 FBB #3 LEA #3 LEB #3 SUM #3 4BB #6 4ED #6 ME4 #6 VMA #14 OLEP #17 SLD #173 30A #300 PRM #36278

Card

id82264
artistMark Poole
artistIdsbfdeaf09-f915-4058-8e8b-bcac3bc43c33
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorgold
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, signed
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameBalance
numberpp6
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printings2ED, 30A, 3ED, 4BB, 4ED, CED, CEI, EMA, FBB, G04, LEA, LEB, ME4, OLEP, PLST, PRM, PTC, SLD, SUM, V09, VMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePTC
side
signaturePreston Poulter
sourceProducts{'nonfoil': ['25bbee95-997d-5849-9693-02d8c5b955f2']}
subsets
subtypes
supertypes
textEach player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
toughness
typeSorcery
typesSorcery
uuid0b341db1-b11a-547f-a751-bbce37f4e652
variations5dbd709b-188b-5f2f-a43e-73356b67de90, 51fa4a97-3e61-53e0-bb10-a0e19f09802e, 00460d79-3570-58b8-af87-7b89106eb48c, 91b1fc1a-bb11-55ff-bbc4-20fc7ee9c9c3, 22c6fe75-0dbb-524e-b2e4-78f748f5b7cb
watermark
setNamePro Tour Collector Set

Identifiers

id82264
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId243531
cardsphereFoilId
cardsphereId
deckboxId
mcmId22861
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2b8ec9d2-5cbb-5b80-800e-a646e5bbf18c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId774519d7-8b63-46cd-98fc-7944b50d762c
scryfallIdf48bc615-b40c-4c9d-9eda-a4f1cae6ac75
scryfallIllustrationIde47fbe71-fcea-4aba-9d74-fc6fec8407f7
scryfallOracleId17fa98cd-ed8f-483f-9525-7e989a82ebb2
tcgplayerEtchedProductId
tcgplayerProductId159251
uuid0b341db1-b11a-547f-a751-bbce37f4e652

Legalities

id82264
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0b341db1-b11a-547f-a751-bbce37f4e652
vintage

Purchase URLs

id82264
cardKingdomhttps://mtgjson.com/links/81f23084810b2bfe
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/ddf17daac26f4f44
tcgplayerEtched
uuid0b341db1-b11a-547f-a751-bbce37f4e652

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-06-08Balance doesn't have targets, so permanents that can't be targeted, such as a creature with shroud or protection from white, are valid choices to be sacrificed.
2016-06-08Each type of object is counted during the corresponding part of the process. Cards in hand are counted after lands have been sacrificed, and creatures on the battlefield are counted after cards have been discarded. Thus, a land creature sacrificed to the first part of the spell would not be counted when determining how many creatures are on the battlefield for the last part.
2016-06-08First the player whose turn it is chooses which lands (if any) to keep, then each other player in turn order does the same. Each player will know the choices made by the players who chose before them. All of the unchosen lands are then sacrificed simultaneously. Then the process is repeated for cards in hand, except that no cards are revealed until all players have chosen what to discard, at which point those cards are all discarded simultaneously. Lastly, the process is repeated for creatures, and players will again know earlier choices made when deciding what to sacrifice. All of the unchosen creatures are then sacrificed simultaneously.

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