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Balance LEB

Other printings of "Balance": PLST #EMA-2 PTC #bl6 PTC #et6 PTC #mj6 PTC #ml6 PTC #pp6 PTC #shr6 V09 #1 EMA #2 G04 #2 2ED #3 30A #3 3ED #3 CED #3 CEI #3 FBB #3 LEA #3 LEB #3 SUM #3 4BB #6 4ED #6 ME4 #6 VMA #14 OLEP #17 SLD #173 30A #300 PRM #36278

Card

id45632
artistMark Poole
artistIdsbfdeaf09-f915-4058-8e8b-bcac3bc43c33
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameBalance
number3
originalPrintings
originalReleaseDate
originalTextWhichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated.
otherFaceIds
power
printings2ED, 30A, 3ED, 4BB, 4ED, CED, CEI, EMA, FBB, G04, LEA, LEB, ME4, OLEP, PLST, PRM, PTC, SLD, SUM, V09, VMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeLEB
side
signature
sourceProducts{'nonfoil': ['05605ef7-03cd-572f-9699-4f1922481b81', 'ae7292de-aa07-53d6-bd70-bca58da9fad2']}
subsets
subtypes
supertypes
textEach player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
toughness
typeSorcery
typesSorcery
uuidfa7907ce-3f80-5075-a9fc-874d8e27b6eb
variations
watermark
setNameLimited Edition Beta

Identifiers

id45632
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId53010
cardsphereFoilId
cardsphereId24824
deckboxId8641
mcmId5000
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0fd757d8-e63e-5c91-bf95-c486c0002816
mtgoFoilId
mtgoId
multiverseId529
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0f2c32a0-ee97-4239-94e3-aabab91dab83
scryfallIllustrationIde47fbe71-fcea-4aba-9d74-fc6fec8407f7
scryfallOracleId17fa98cd-ed8f-483f-9525-7e989a82ebb2
tcgplayerEtchedProductId
tcgplayerProductId8680
uuidfa7907ce-3f80-5075-a9fc-874d8e27b6eb

Legalities

id45632
alchemy
brawl
commanderBanned
duelBanned
future
gladiator
historic
legacyBanned
modern
oathbreakerBanned
oldschoolRestricted
pauper
paupercommander
penny
pioneer
predhBanned
premodernBanned
standard
standardbrawl
timeless
uuidfa7907ce-3f80-5075-a9fc-874d8e27b6eb
vintageRestricted

Purchase URLs

id45632
cardKingdomhttps://mtgjson.com/links/31eace073c8a911b
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9eeddea1b1533aa0
tcgplayerEtched
uuidfa7907ce-3f80-5075-a9fc-874d8e27b6eb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-06-08Balance doesn't have targets, so permanents that can't be targeted, such as a creature with shroud or protection from white, are valid choices to be sacrificed.
2016-06-08Each type of object is counted during the corresponding part of the process. Cards in hand are counted after lands have been sacrificed, and creatures on the battlefield are counted after cards have been discarded. Thus, a land creature sacrificed to the first part of the spell would not be counted when determining how many creatures are on the battlefield for the last part.
2016-06-08First the player whose turn it is chooses which lands (if any) to keep, then each other player in turn order does the same. Each player will know the choices made by the players who chose before them. All of the unchosen lands are then sacrificed simultaneously. Then the process is repeated for cards in hand, except that no cards are revealed until all players have chosen what to discard, at which point those cards are all discarded simultaneously. Lastly, the process is repeated for creatures, and players will again know earlier choices made when deciding what to sacrifice. All of the unchosen creatures are then sacrificed simultaneously.

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