Other printings of "Baneblade Scoundrel // Baneclaw Marauder": DBL #85 DBL #85 MID #85 MID #85 MID #289 MID #289
| id | 54519 |
|---|---|
| artist | Marta Nael |
| artistIds | 266ab861-ed64-4ba5-865c-f18758421cc3 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | B |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 24042 |
| edhrecSaltiness | |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Baneclaw Marauder |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Nightbound |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 4 |
| name | Baneblade Scoundrel // Baneclaw Marauder |
| number | 85 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| otherFaceIds | 5fb25610-27a6-543a-bb03-e4011443bc94 |
| power | 5 |
| printings | DBL, MID |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MID |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Werewolf |
| supertypes | |
| text | Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking this creature dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| toughness | 4 |
| type | Creature — Werewolf |
| types | Creature |
| uuid | cd28b695-3e8a-5b31-a534-3b2ccb4ac9f4 |
| variations | 4184eb6e-bced-5600-bf22-40c27a9c4303 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54519 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 250822 |
| cardKingdomId | 250368 |
| cardsphereFoilId | 80648 |
| cardsphereId | 80617 |
| deckboxId | 59984 |
| mcmId | 574765 |
| mcmMetaId | 345315 |
| mtgArenaId | 78423 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f4def7c2-3c89-53d2-ae8a-8e594e2b50c4 |
| mtgoFoilId | |
| mtgoId | 93118 |
| multiverseId | 534853 |
| scryfallCardBackId | |
| scryfallId | 7b63f2ae-5bfd-452f-b1f5-8459bcecd3bb |
| scryfallIllustrationId | ede79007-725a-4661-867f-78cdb6e706cf |
| scryfallOracleId | 4f5da665-e880-4325-a9e2-6fc4ca1d807a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 247913 |
| uuid | cd28b695-3e8a-5b31-a534-3b2ccb4ac9f4 |
| id | 54519 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | cd28b695-3e8a-5b31-a534-3b2ccb4ac9f4 |
| vintage | Legal |
| id | 54519 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2631d25720d9ab23 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d3a715dcc4bba37f |
| cardmarket | https://mtgjson.com/links/5e914723af06ace4 |
| tcgplayer | https://mtgjson.com/links/5d7e162dbb1fbf9e |
| tcgplayerEtched | |
| uuid | cd28b695-3e8a-5b31-a534-3b2ccb4ac9f4 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 灾刃恶棍 // 灾爪劫狼 | 灾爪劫狼 | 生物 — 狼人 | 每当灾爪劫狼被阻挡时,每个阻挡它的生物各得-1/-1直到回合结束。 每当一个阻挡灾爪劫狼的生物死去时,该生物的操控者失去1点生命。 夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。) | 537696 | |
| Chinese Traditional | 災刃惡棍 // 災爪劫狼 | 災爪劫狼 | 生物 — 狼人 | 每當災爪劫狼被阻擋時,每個阻擋它的生物各得-1/-1直到回合結束。 每當一個阻擋災爪劫狼的生物死去時,該生物的操控者失去1點生命。 夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。) | 538012 | |
| French | Vaurien à lame-fléau // Maraudeur aux griffes-fléau | Maraudeur aux griffes-fléau | Créature — loup-garou | À chaque fois que le Maraudeur aux griffes-fléau devient bloqué, chaque créature qui le bloque gagne -1/-1 jusqu'à la fin du tour. À chaque fois qu'une créature bloquant le Maraudeur aux griffes-fléau meurt, le contrôleur de cette créature perd 1 point de vie. Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.) | 535800 | |
| German | Bannklingen-Gauner // Bannklauen-Marodeur | Bannklauen-Marodeur | Kreatur — Werwolf | Immer wenn der Bannklauen-Marodeur geblockt wird, erhält jede Kreatur, die ihn blockt, -1/-1 bis zum Ende des Zuges. Immer wenn eine Kreatur, die den Bannklauen-Marodeur blockt, stirbt, verliert ihr Beherrscher 1 Lebenspunkt. Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.) | 535168 | |
| Italian | Canaglia di Lamasventura // Predone di Artigliosventura | Predone di Artigliosventura | Creatura — Mannaro | Ogniqualvolta il Predone di Artigliosventura viene bloccato, ogni creatura che lo blocca prende -1/-1 fino alla fine del turno. Ogniqualvolta una creatura che blocca il Predone di Artigliosventura muore, il controllore di quella creatura perde 1 punto vita. Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.) | 536116 | |
| Japanese | 破滅刃の悪漢 // 破滅爪の匪賊 | 破滅爪の匪賊 | クリーチャー — 狼男 | 破滅爪の匪賊がブロックされた状態になるたび、ターン終了時まで、これをブロックしているすべてのクリーチャーは-1/-1の修整を受ける。 破滅爪の匪賊をブロックしているクリーチャー1体が死亡するたび、そのクリーチャーのコントローラーは1点のライフを失う。 夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。) | 536432 | |
| Korean | 파멸검 악당 // 파멸발톱 약탈자 | 파멸발톱 약탈자 | 생물 — 늑대인간 | 파멸발톱 약탈자가 방어될 때마다, 파멸발톱 약탈자를 방어하는 각 생물은 턴종료까지 -1/-1을 받는다. 파멸발톱 약탈자를 방어한 생물이 죽을 때마다, 그 생물의 조종자는 생명 1점을 잃는다. 밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.) | 536748 | |
| Portuguese (Brazil) | Patife da Lâmina Maléfica // Saqueador da Garra Maléfica | Saqueador da Garra Maléfica | Criatura — Lobisomem | Toda vez que Saqueador da Garra Maléfica é bloqueado, cada criatura a bloqueá-lo recebe -1/-1 até o final do turno. Toda vez que uma criatura que bloqueie Saqueador da Garra Maléfica morre, o controlador daquela criatura perde 1 ponto de vida. Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.) | 537064 | |
| Russian | Злодей Гибельного Клинка // Мародер Гибельного Когтя | Мародер Гибельного Когтя | Существо — Вервольф | Каждый раз, когда Мародер Гибельного Когтя становится заблокированным, каждое блокирующее его существо получает -1/-1 до конца хода. Каждый раз, когда блокирующее Мародера Гибельного Когтя существо умирает, контролирующий то существо игрок теряет 1 жизнь. Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.) | 537380 | |
| Spanish | Truhan hojadesgracia // Merodeador zarpadesgracia | Merodeador zarpadesgracia | Criatura — Licántropo | Siempre que el Merodeador zarpadesgracia sea bloqueado, cada criatura que lo bloquee obtiene -1/-1 hasta el final del turno. Siempre que una criatura que bloquee al Merodeador zarpadesgracia muera, el controlador de esa criatura pierde 1 vida. Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.) | 535484 |
| date | text |
|---|---|
| 2021-09-24 | A blocked attacker remains blocked even if all blockers are destroyed before combat damage. If there are no blockers blocking it, it won't deal combat damage, unless it has trample. |
| 2021-09-24 | Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt. |
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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