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Baneblade Scoundrel // Baneclaw Marauder MID

Other printings of "Baneblade Scoundrel // Baneclaw Marauder": DBL #85 DBL #85 MID #85 MID #85 MID #289 MID #289

Card

id54519
artistMarta Nael
artistIds266ab861-ed64-4ba5-865c-f18758421cc3
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicatorB
colorsB
defense
duelDeck
edhrecRank24042
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameBaneclaw Marauder
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameBaneblade Scoundrel // Baneclaw Marauder
number85
originalPrintings
originalReleaseDate
originalTextWhenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
otherFaceIds5fb25610-27a6-543a-bb03-e4011443bc94
power5
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWhenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuidcd28b695-3e8a-5b31-a534-3b2ccb4ac9f4
variations4184eb6e-bced-5600-bf22-40c27a9c4303
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54519
cardKingdomEtchedId
cardKingdomFoilId250822
cardKingdomId250368
cardsphereFoilId80648
cardsphereId80617
deckboxId59984
mcmId574765
mcmMetaId345315
mtgArenaId78423
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf4def7c2-3c89-53d2-ae8a-8e594e2b50c4
mtgoFoilId
mtgoId93118
multiverseId534853
scryfallCardBackId
scryfallId7b63f2ae-5bfd-452f-b1f5-8459bcecd3bb
scryfallIllustrationIdede79007-725a-4661-867f-78cdb6e706cf
scryfallOracleId4f5da665-e880-4325-a9e2-6fc4ca1d807a
tcgplayerEtchedProductId
tcgplayerProductId247913
uuidcd28b695-3e8a-5b31-a534-3b2ccb4ac9f4

Legalities

id54519
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcd28b695-3e8a-5b31-a534-3b2ccb4ac9f4
vintageLegal

Purchase URLs

id54519
cardKingdomhttps://mtgjson.com/links/2631d25720d9ab23
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d3a715dcc4bba37f
cardmarkethttps://mtgjson.com/links/5e914723af06ace4
tcgplayerhttps://mtgjson.com/links/5d7e162dbb1fbf9e
tcgplayerEtched
uuidcd28b695-3e8a-5b31-a534-3b2ccb4ac9f4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified灾刃恶棍 // 灾爪劫狼灾爪劫狼生物 — 狼人每当灾爪劫狼被阻挡时,每个阻挡它的生物各得-1/-1直到回合结束。
每当一个阻挡灾爪劫狼的生物死去时,该生物的操控者失去1点生命。
夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)
537696
Chinese Traditional災刃惡棍 // 災爪劫狼災爪劫狼生物 — 狼人每當災爪劫狼被阻擋時,每個阻擋它的生物各得-1/-1直到回合結束。
每當一個阻擋災爪劫狼的生物死去時,該生物的操控者失去1點生命。
夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。)
538012
FrenchVaurien à lame-fléau // Maraudeur aux griffes-fléauMaraudeur aux griffes-fléauCréature — loup-garouÀ chaque fois que le Maraudeur aux griffes-fléau devient bloqué, chaque créature qui le bloque gagne -1/-1 jusqu'à la fin du tour.
À chaque fois qu'une créature bloquant le Maraudeur aux griffes-fléau meurt, le contrôleur de cette créature perd 1 point de vie.
Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.)
535800
GermanBannklingen-Gauner // Bannklauen-MarodeurBannklauen-MarodeurKreatur — WerwolfImmer wenn der Bannklauen-Marodeur geblockt wird, erhält jede Kreatur, die ihn blockt, -1/-1 bis zum Ende des Zuges.
Immer wenn eine Kreatur, die den Bannklauen-Marodeur blockt, stirbt, verliert ihr Beherrscher 1 Lebenspunkt.
Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)
535168
ItalianCanaglia di Lamasventura // Predone di ArtigliosventuraPredone di ArtigliosventuraCreatura — MannaroOgniqualvolta il Predone di Artigliosventura viene bloccato, ogni creatura che lo blocca prende -1/-1 fino alla fine del turno.
Ogniqualvolta una creatura che blocca il Predone di Artigliosventura muore, il controllore di quella creatura perde 1 punto vita.
Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)
536116
Japanese破滅刃の悪漢 // 破滅爪の匪賊破滅爪の匪賊クリーチャー — 狼男破滅爪の匪賊がブロックされた状態になるたび、ターン終了時まで、これをブロックしているすべてのクリーチャーは-1/-1の修整を受ける。
破滅爪の匪賊をブロックしているクリーチャー1体が死亡するたび、そのクリーチャーのコントローラーは1点のライフを失う。
夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。)
536432
Korean파멸검 악당 // 파멸발톱 약탈자파멸발톱 약탈자생물 — 늑대인간파멸발톱 약탈자가 방어될 때마다, 파멸발톱 약탈자를 방어하는 각 생물은 턴종료까지 -1/-1을 받는다.
파멸발톱 약탈자를 방어한 생물이 죽을 때마다, 그 생물의 조종자는 생명 1점을 잃는다.
밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.)
536748
Portuguese (Brazil)Patife da Lâmina Maléfica // Saqueador da Garra MaléficaSaqueador da Garra MaléficaCriatura — LobisomemToda vez que Saqueador da Garra Maléfica é bloqueado, cada criatura a bloqueá-lo recebe -1/-1 até o final do turno.
Toda vez que uma criatura que bloqueie Saqueador da Garra Maléfica morre, o controlador daquela criatura perde 1 ponto de vida.
Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.)
537064
RussianЗлодей Гибельного Клинка // Мародер Гибельного КогтяМародер Гибельного КогтяСущество — ВервольфКаждый раз, когда Мародер Гибельного Когтя становится заблокированным, каждое блокирующее его существо получает -1/-1 до конца хода.
Каждый раз, когда блокирующее Мародера Гибельного Когтя существо умирает, контролирующий то существо игрок теряет 1 жизнь.
Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.)
537380
SpanishTruhan hojadesgracia // Merodeador zarpadesgraciaMerodeador zarpadesgraciaCriatura — LicántropoSiempre que el Merodeador zarpadesgracia sea bloqueado, cada criatura que lo bloquee obtiene -1/-1 hasta el final del turno.
Siempre que una criatura que bloquee al Merodeador zarpadesgracia muera, el controlador de esa criatura pierde 1 vida.
Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)
535484

Rulings

datetext
2021-09-24A blocked attacker remains blocked even if all blockers are destroyed before combat damage. If there are no blockers blocking it, it won't deal combat damage, unless it has trample.
2021-09-24Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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