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Baneblade Scoundrel // Baneclaw Marauder MID

Other printings of "Baneblade Scoundrel // Baneclaw Marauder": DBL #85 DBL #85 MID #85 MID #85 MID #289 MID #289

Card

id54761
artistAndrea De Dominicis
artistIdsd0f5310c-acb8-4df7-b78d-84a4e5fb2a22
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank24042
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameBaneblade Scoundrel
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameBaneblade Scoundrel // Baneclaw Marauder
number289
originalPrintings
originalReleaseDate
originalText
otherFaceIds4184eb6e-bced-5600-bf22-40c27a9c4303
power4
printingsDBL, MID
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Rogue, Werewolf
supertypes
textWhenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness3
typeCreature — Human Rogue Werewolf
typesCreature
uuidea873dbb-db1d-59df-a4b1-ddc23c8ee235
variations5fb25610-27a6-543a-bb03-e4011443bc94
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54761
cardKingdomEtchedId
cardKingdomFoilId251065
cardKingdomId250384
cardsphereFoilId81247
cardsphereId81241
deckboxId60188
mcmId574776
mcmMetaId345315
mtgArenaId78674
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1a230c23-fc31-50b8-967c-b043b902b19e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId5b13fbff-8b72-459a-ac72-3429be6e192d
scryfallIllustrationId2f044e06-8567-48ed-b6c2-b007a65bdac7
scryfallOracleId4f5da665-e880-4325-a9e2-6fc4ca1d807a
tcgplayerEtchedProductId
tcgplayerProductId247949
uuidea873dbb-db1d-59df-a4b1-ddc23c8ee235

Legalities

id54761
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidea873dbb-db1d-59df-a4b1-ddc23c8ee235
vintageLegal

Purchase URLs

id54761
cardKingdomhttps://mtgjson.com/links/2bfcf49736a3f6cf
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e99df96b4319d07d
cardmarkethttps://mtgjson.com/links/5d3fb63a334806ff
tcgplayerhttps://mtgjson.com/links/41944b20328502a0
tcgplayerEtched
uuidea873dbb-db1d-59df-a4b1-ddc23c8ee235

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24A blocked attacker remains blocked even if all blockers are destroyed before combat damage. If there are no blockers blocking it, it won't deal combat damage, unless it has trample.
2021-09-24Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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