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Baneblade Scoundrel // Baneclaw Marauder DBL

Other printings of "Baneblade Scoundrel // Baneclaw Marauder": DBL #85 DBL #85 MID #85 MID #85 MID #289 MID #289

Card

id23224
artistMarta Nael
artistIds266ab861-ed64-4ba5-865c-f18758421cc3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicatorB
colorsB
defense
duelDeck
edhrecRank24031
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameBaneclaw Marauder
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameBaneblade Scoundrel // Baneclaw Marauder
number85
originalPrintings
originalReleaseDate
originalText
otherFaceIds56ec8424-389e-5128-ba9d-0dfc4649f6e7
power5
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDBL
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWhenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuidc77d9c18-7e46-5613-b44b-2659f575e162
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23224
cardKingdomEtchedId
cardKingdomFoilId254773
cardKingdomId254236
cardsphereFoilId83573
cardsphereId83572
deckboxId62160
mcmId585091
mcmMetaId345315
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd1a69de8-1cf8-5fae-ae8c-6c64938f5f81
mtgoFoilId
mtgoId96400
multiverseId
scryfallCardBackId
scryfallIdf5809d03-35d8-4975-bcfb-d42616b70129
scryfallIllustrationId1a5fc8b7-d22c-4333-a263-72b008ef4e65
scryfallOracleId4f5da665-e880-4325-a9e2-6fc4ca1d807a
tcgplayerEtchedProductId
tcgplayerProductId255500
uuidc77d9c18-7e46-5613-b44b-2659f575e162

Legalities

id23224
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc77d9c18-7e46-5613-b44b-2659f575e162
vintageLegal

Purchase URLs

id23224
cardKingdomhttps://mtgjson.com/links/595697e88c2362f7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/589cdeba6c1bbb29
cardmarkethttps://mtgjson.com/links/261fcd7c3c37f930
tcgplayerhttps://mtgjson.com/links/bb5dcb7a4a7138f4
tcgplayerEtched
uuidc77d9c18-7e46-5613-b44b-2659f575e162

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24A blocked attacker remains blocked even if all blockers are destroyed before combat damage. If there are no blockers blocking it, it won't deal combat damage, unless it has trample.
2021-09-24Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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