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Bloodchief Ascension CMM

Other printings of "Bloodchief Ascension": PLST #ZEN-82 ZEN #82 CMM #139 CMM #504 CMM #636

Card

id21158
artistWarren Mahy
artistIds002c739e-aa1f-4c1d-921b-37cb2d1b1c5b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorborderless
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank756
edhrecSaltiness0.99
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameBloodchief Ascension
number636
originalPrintings
originalReleaseDate
originalTextAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
otherFaceIds
power
printingsCMM, PLST, ZEN
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMM
side
signature
sourceProducts{'foil': ['27cadb89-a295-5ce4-89e1-5854303185db', 'b2bbfbd2-13ee-5cf9-9c3a-8cf33204a839', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'd03a0e5f-11c7-504a-a486-44179896f770'], 'nonfoil': ['27cadb89-a295-5ce4-89e1-5854303185db', 'b2bbfbd2-13ee-5cf9-9c3a-8cf33204a839', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'd03a0e5f-11c7-504a-a486-44179896f770']}
subsets
subtypes
supertypes
textAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
toughness
typeEnchantment
typesEnchantment
uuid4b38949e-98c1-50f0-a9d3-2eba278774b4
variations0e3473db-c646-5dad-b725-8a6bd7d03552, 162f6861-97d3-5e37-88f5-59a13090c5e1
watermark
setNameCommander Masters

Identifiers

id21158
cardKingdomEtchedId
cardKingdomFoilId281126
cardKingdomId279892
cardsphereFoilId
cardsphereId106623
deckboxId80912
mcmId722669
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2ac74517-91b5-586c-96d3-ef40b7ff7458
mtgoFoilId
mtgoId113689
multiverseId624420
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2ab9c69f-cb12-4095-af83-89319f00a3fa
scryfallIllustrationId126e80b5-801d-4be2-9dbb-8eaf9b4c72fc
scryfallOracleIdd5ea905b-4bb6-48d0-9082-c472703db550
tcgplayerEtchedProductId
tcgplayerProductId504487
uuid4b38949e-98c1-50f0-a9d3-2eba278774b4

Legalities

id21158
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid4b38949e-98c1-50f0-a9d3-2eba278774b4
vintageLegal

Purchase URLs

id21158
cardKingdomhttps://mtgjson.com/links/f362640061ff68b9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d5b4544a09983b87
cardmarket
tcgplayerhttps://mtgjson.com/links/fff80eb1b94ec9a8
tcgplayerEtched
uuid4b38949e-98c1-50f0-a9d3-2eba278774b4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified血侯腾扬结界在每个结束步骤开始时,若有对手本回合失去过2点或更多生命,则你可以在血侯腾扬上放置一个探索指示物。
每当一张牌从任何区域进入对手的坟墓场时,若血侯腾扬上有三个或更多探索指示物,则你可以令该牌手失去2点生命。若你如此作,则你获得2点生命。
624742
FrenchAscension du chef de sangEnchantementAu début de chaque étape de fin, si un adversaire a perdu au moins 2 points de vie ce tour-ci, vous pouvez mettre un marqueur « quête » sur l'Ascension du chef de sang.
À chaque fois qu'une carte est mise dans le cimetière d'un adversaire d'où qu'elle vienne, si l'Ascension du chef de sang a au moins trois marqueurs « quête » sur elle, vous pouvez faire que ce joueur perde 2 points de vie. Si vous faites ainsi, vous gagnez 2 points de vie.
624558
GermanAufstieg des BluthäuptlingsVerzauberungZu Beginn jedes Endsegments und falls ein Gegner in diesem Zug 2 oder mehr Lebenspunkte verloren hat, kannst du eine Quest-Marke auf den Aufstieg des Bluthäuptlings legen.
Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird und falls auf dem Aufstieg des Bluthäuptlings drei oder mehr Quest-Marken liegen, kannst du jenen Spieler 2 Lebenspunkte verlieren lassen. Falls du dies tust, erhältst du 2 Lebenspunkte dazu.
624466
Japanese血の長の昇天エンチャント各終了ステップの開始時に、このターンに対戦相手1人が2点以上のライフを失っていた場合、血の長の昇天の上に探索カウンター1個を置いてもよい。
カード1枚がいずこかから対戦相手の墓地に置かれるたび、血の長の昇天の上に3個以上の探索カウンターがある場合、「そのプレイヤーは2点のライフを失う。」を選んでもよい。そうしたなら、あなたは2点のライフを得る。
624650
Portuguese (Brazil)Ascensão do Grão-vampiroEncantamentoNo início de cada etapa final, se um oponente perdeu 2 ou mais pontos de vida neste turno, você pode colocar um marcador de busca em Ascensão do Grão-Vampiro.
Toda vez que um card for colocado no cemitério do oponente vindo de qualquer lugar, se Ascensão do Grão-vampiro tiver três ou mais marcadores de busca, você poderá fazer com que aquele jogador perca 2 pontos de vida. Se fizer isso, você ganhará 2 pontos de vida.
624696
SpanishAscenso del jefe de sangreEncantamientoAl comienzo de cada paso final, si un oponente perdió 2 o más vidas este turno, puedes poner un contador de búsqueda sobre el Ascenso del jefe de sangre.
Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si el Ascenso del jefe de sangre tiene tres o más contadores de búsqueda sobre él, puedes hacer que ese jugador pierda 2 vidas. Si lo haces, ganas 2 vidas.
624512

Rulings

datetext
2009-10-01Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.
2009-10-01Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger.
2009-10-01Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
2009-10-01Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.
2009-10-01For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

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