Other printings of "Bloodchief Ascension": PLST #ZEN-82 ZEN #82 CMM #139 CMM #504 CMM #636
| id | 21158 |
|---|---|
| artist | Warren Mahy |
| artistIds | 002c739e-aa1f-4c1d-921b-37cb2d1b1c5b |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | borderless |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 756 |
| edhrecSaltiness | 0.99 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | inverted |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | 1 |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {B} |
| manaValue | 1 |
| name | Bloodchief Ascension |
| number | 636 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
| otherFaceIds | |
| power | |
| printings | CMM, PLST, ZEN |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CMM |
| side | |
| signature | |
| sourceProducts | {'foil': ['27cadb89-a295-5ce4-89e1-5854303185db', 'b2bbfbd2-13ee-5cf9-9c3a-8cf33204a839', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'd03a0e5f-11c7-504a-a486-44179896f770'], 'nonfoil': ['27cadb89-a295-5ce4-89e1-5854303185db', 'b2bbfbd2-13ee-5cf9-9c3a-8cf33204a839', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'd03a0e5f-11c7-504a-a486-44179896f770']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 4b38949e-98c1-50f0-a9d3-2eba278774b4 |
| variations | 0e3473db-c646-5dad-b725-8a6bd7d03552, 162f6861-97d3-5e37-88f5-59a13090c5e1 |
| watermark | |
| setName | Commander Masters |
| id | 21158 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 281126 |
| cardKingdomId | 279892 |
| cardsphereFoilId | |
| cardsphereId | 106623 |
| deckboxId | 80912 |
| mcmId | 722669 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 2ac74517-91b5-586c-96d3-ef40b7ff7458 |
| mtgoFoilId | |
| mtgoId | 113689 |
| multiverseId | 624420 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 2ab9c69f-cb12-4095-af83-89319f00a3fa |
| scryfallIllustrationId | 126e80b5-801d-4be2-9dbb-8eaf9b4c72fc |
| scryfallOracleId | d5ea905b-4bb6-48d0-9082-c472703db550 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 504487 |
| uuid | 4b38949e-98c1-50f0-a9d3-2eba278774b4 |
| id | 21158 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 4b38949e-98c1-50f0-a9d3-2eba278774b4 |
| vintage | Legal |
| id | 21158 |
|---|---|
| cardKingdom | https://mtgjson.com/links/f362640061ff68b9 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d5b4544a09983b87 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/fff80eb1b94ec9a8 |
| tcgplayerEtched | |
| uuid | 4b38949e-98c1-50f0-a9d3-2eba278774b4 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 血侯腾扬 | 结界 | 在每个结束步骤开始时,若有对手本回合失去过2点或更多生命,则你可以在血侯腾扬上放置一个探索指示物。 每当一张牌从任何区域进入对手的坟墓场时,若血侯腾扬上有三个或更多探索指示物,则你可以令该牌手失去2点生命。若你如此作,则你获得2点生命。 | 624742 | ||
| French | Ascension du chef de sang | Enchantement | Au début de chaque étape de fin, si un adversaire a perdu au moins 2 points de vie ce tour-ci, vous pouvez mettre un marqueur « quête » sur l'Ascension du chef de sang. À chaque fois qu'une carte est mise dans le cimetière d'un adversaire d'où qu'elle vienne, si l'Ascension du chef de sang a au moins trois marqueurs « quête » sur elle, vous pouvez faire que ce joueur perde 2 points de vie. Si vous faites ainsi, vous gagnez 2 points de vie. | 624558 | ||
| German | Aufstieg des Bluthäuptlings | Verzauberung | Zu Beginn jedes Endsegments und falls ein Gegner in diesem Zug 2 oder mehr Lebenspunkte verloren hat, kannst du eine Quest-Marke auf den Aufstieg des Bluthäuptlings legen. Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird und falls auf dem Aufstieg des Bluthäuptlings drei oder mehr Quest-Marken liegen, kannst du jenen Spieler 2 Lebenspunkte verlieren lassen. Falls du dies tust, erhältst du 2 Lebenspunkte dazu. | 624466 | ||
| Japanese | 血の長の昇天 | エンチャント | 各終了ステップの開始時に、このターンに対戦相手1人が2点以上のライフを失っていた場合、血の長の昇天の上に探索カウンター1個を置いてもよい。 カード1枚がいずこかから対戦相手の墓地に置かれるたび、血の長の昇天の上に3個以上の探索カウンターがある場合、「そのプレイヤーは2点のライフを失う。」を選んでもよい。そうしたなら、あなたは2点のライフを得る。 | 624650 | ||
| Portuguese (Brazil) | Ascensão do Grão-vampiro | Encantamento | No início de cada etapa final, se um oponente perdeu 2 ou mais pontos de vida neste turno, você pode colocar um marcador de busca em Ascensão do Grão-Vampiro. Toda vez que um card for colocado no cemitério do oponente vindo de qualquer lugar, se Ascensão do Grão-vampiro tiver três ou mais marcadores de busca, você poderá fazer com que aquele jogador perca 2 pontos de vida. Se fizer isso, você ganhará 2 pontos de vida. | 624696 | ||
| Spanish | Ascenso del jefe de sangre | Encantamiento | Al comienzo de cada paso final, si un oponente perdió 2 o más vidas este turno, puedes poner un contador de búsqueda sobre el Ascenso del jefe de sangre. Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si el Ascenso del jefe de sangre tiene tres o más contadores de búsqueda sobre él, puedes hacer que ese jugador pierda 2 vidas. Si lo haces, ganas 2 vidas. | 624512 |
| date | text |
|---|---|
| 2009-10-01 | Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time. |
| 2009-10-01 | Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger. |
| 2009-10-01 | Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. |
| 2009-10-01 | Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger. |
| 2009-10-01 | For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life. |
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