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Bloodchief Ascension ZEN

Other printings of "Bloodchief Ascension": PLST #ZEN-82 ZEN #82 CMM #139 CMM #504 CMM #636

Card

id105209
artistAdi Granov
artistIdscc30857e-acd0-494f-9598-8ec95cd452d9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank756
edhrecSaltiness0.99
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameBloodchief Ascension
number82
originalPrintings
originalReleaseDate
originalTextAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
otherFaceIds
power
printingsCMM, PLST, ZEN
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeZEN
side
signature
sourceProducts{'foil': ['303528b0-8f1d-5ee0-bae1-55147d9510da', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73'], 'nonfoil': ['337ea5f6-8a3f-5259-ba21-76ac4104459a', '5cd87b3b-e80e-5d49-83ba-96435fe9df2e', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73']}
subsets
subtypes
supertypes
textAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
toughness
typeEnchantment
typesEnchantment
uuid8132184d-a780-5c7d-8a72-2ce4a71eaf90
variations
watermark
setNameZendikar

Identifiers

id105209
cardKingdomEtchedId
cardKingdomFoilId128150
cardKingdomId127899
cardsphereFoilId47657
cardsphereId47658
deckboxId16155
mcmId21895
mcmMetaId10876
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5a629ca6-8989-5d33-8882-6cdfcac96dff
mtgoFoilId34823
mtgoId34822
multiverseId197892
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaa213dbb-c52a-4084-92aa-d0b5d97a97d9
scryfallIllustrationIdab96c2a4-1653-4455-a9dd-b1e9f70eb768
scryfallOracleIdd5ea905b-4bb6-48d0-9082-c472703db550
tcgplayerEtchedProductId
tcgplayerProductId33265
uuid8132184d-a780-5c7d-8a72-2ce4a71eaf90

Legalities

id105209
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid8132184d-a780-5c7d-8a72-2ce4a71eaf90
vintageLegal

Purchase URLs

id105209
cardKingdomhttps://mtgjson.com/links/60aff8d8cd73d762
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6d1c94659bba891e
cardmarkethttps://mtgjson.com/links/8a789459fa088a12
tcgplayerhttps://mtgjson.com/links/992b5bb06c02735e
tcgplayerEtched
uuid8132184d-a780-5c7d-8a72-2ce4a71eaf90

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified血侯腾扬结界在每个结束步骤开始时,若本回合中某对手失去了2点或更多生命,你可以在血侯腾扬上放置一个探索指示物。 (伤害会导致失去生命。)
每当一张牌从任何地方置入对手的坟墓场时,若血侯腾扬上有三个或更多探索指示物,则你可以令该牌手失去2点生命。 若你如此作,则你获得2点生命。
204700
FrenchAscension du chef de sangEnchantementAu début de chaque étape de fin, si un adversaire a perdu au moins 2 points de vie ce tour-ci, vous pouvez mettre un marqueur « quête » sur l'Ascension du chef de sang. (Les blessures provoquent la perte de points de vie.)
À chaque fois qu'une carte est mise dans le cimetière d'un adversaire d'où qu'elle vienne, si l'Ascension du chef de sang a au moins trois marqueurs « quête » sur elle, vous pouvez faire que ce joueur perde 2 points de vie. Si vous faites ainsi, vous gagnez 2 points de vie.
204431
GermanAufstieg des BluthäuptlingsVerzauberungZu Beginn jedes Endsegments kannst du eine Quest-Marke auf den Aufstieg des Bluthäuptlings legen, falls ein Gegner in diesem Zug 2 Lebenspunkte oder mehr verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.)
Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird, kannst du diesen Spieler 2 Lebenspunkte verlieren lassen, falls auf dem Aufstieg des Bluthäuptlings drei oder mehr Quest-Marken liegen. Falls du dies tust, erhältst du 2 Lebenspunkte dazu.
204162
ItalianAscensione del Capo SanguinarioIncantesimoAll'inizio di ogni sottofase finale, se un avversario ha perso 2 o più punti vita in questo turno, puoi mettere un segnalino ricerca sull'Ascensione del Capo Sanguinario. (Il danno provoca la perdita di punti vita.)
Ogniqualvolta una carta viene messa nel cimitero di un avversario da qualsiasi zona, se l'Ascensione del Capo Sanguinario ha tre o più segnalini ricerca, puoi far perdere 2 punti vita a quel giocatore. Se lo fai, guadagni 2 punti vita.
203086
Japanese血の長の昇天エンチャント各終了ステップの開始時に、このターンいずれかの対戦相手が2点以上のライフを失っている場合、あなたは血の長の昇天の上に探索カウンターを1個置いてもよい。 (ダメージによりライフは失われる。)
カードが1枚いずれかの領域からいずれかの対戦相手の墓地に置かれるたび、血の長の昇天の上に探索カウンターが3個以上置かれている場合、あなたは「そのプレイヤーは2点のライフを失う。」を選んでもよい。 そうした場合、あなたは2点のライフを得る。
203893
Portuguese (Brazil)Ascensão do Grão-VampiroEncantamentoNo início de cada etapa final, se um oponente perdeu 2 ou mais pontos de vida neste turno, você pode colocar um marcador de busca em Ascensão do Grão-Vampiro. (Dano causa perda de pontos de vida.)
Toda vez que um card for colocado no cemitério do oponente vindo de qualquer lugar, se Ascensão do Grão-Vampiro tiver três ou mais marcadores de busca nele, você poderá fazer com que aquele jogador perca 2 pontos de vida. Se fizer isso, você ganhará 2 pontos de vida.
203624
RussianВозвышение Кровавого ВождяЧарыВ начале каждого заключительного шага, если оппонент потерял 2 или более жизни в этом ходу, вы можете положить жетон странствий на Возвышение Кровавого Вождя. (Повреждения вызывают потерю жизней.)
Каждый раз, когда карта попадает откуда-либо на кладбище оппонента, если на Возвышении Кровавого Вождя есть не менее трех жетонов странствий, вы можете заставить того игрока потерять 2 жизни. Если вы это делаете, вы получаете 2 жизни.
203355
SpanishAscenso del jefe de sangreEncantamientoAl comienzo de cada paso final, si un oponente perdió 2 o más vidas este turno, puedes poner un contador de búsqueda sobre el Ascenso del jefe de sangre. (El daño causa pérdida de vidas.)
Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si el Ascenso del jefe de sangre tiene tres o más contadores de búsqueda sobre él, puedes hacer que ese jugador pierda 2 vidas. Si lo haces, ganas 2 vidas.
202817

Rulings

datetext
2009-10-01Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.
2009-10-01Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger.
2009-10-01Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
2009-10-01Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.
2009-10-01For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

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