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Dance of Many CHR

Other printings of "Dance of Many": BCHR #17 CHR #17 DRK #22 ME3 #34 5ED #78 SLD #442

Card

id17931
artistSandra Everingham
artistIds8a8ac2c8-84c9-4274-9960-a19a97f0bde5
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorwhite
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank13936
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}{U}
manaValue2
nameDance of Many
number17
originalPrintings
originalReleaseDate
originalTextWhen Dance of Many comes into play, choose a target summon card in play. Put a token creature into play and treat it as though an exact copy of that summon card were just summoned. If Dance of Many leaves play, remove that token creature from game. If the token creature leaves play, bury Dance of Many.
During your upkeep, pay {U}{U} or bury Dance of Many.
otherFaceIds
power
printings5ED, BCHR, CHR, DRK, ME3, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCHR
side
signature
sourceProducts{'nonfoil': ['b21995e7-0fb7-5922-a300-acfeffd2685c', 'e541259a-015f-5477-9a10-bdecab8fd0e4']}
subsets
subtypes
supertypes
textWhen this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
toughness
typeEnchantment
typesEnchantment
uuid76b1ceb3-ad18-54bb-9f2f-275f58dbd03a
variations
watermark
setNameChronicles

Identifiers

id17931
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId16032
cardsphereFoilId
cardsphereId8411
deckboxId10949
mcmId7604
mcmMetaId1277
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id89103bfa-2d5e-5292-991c-a084486944d3
mtgoFoilId
mtgoId
multiverseId2801
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdab4bf154-a611-49f1-9d1c-f247ab12c52f
scryfallIllustrationId09faea16-c4c2-4eeb-81bb-bb342c7e49f6
scryfallOracleId72e1a239-11a7-4dbe-b093-65d395e3ccc9
tcgplayerEtchedProductId
tcgplayerProductId3383
uuid76b1ceb3-ad18-54bb-9f2f-275f58dbd03a

Legalities

id17931
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid76b1ceb3-ad18-54bb-9f2f-275f58dbd03a
vintageLegal

Purchase URLs

id17931
cardKingdomhttps://mtgjson.com/links/a88dd790c36397ec
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/22522aab4c283915
tcgplayerhttps://mtgjson.com/links/8ecb628700fb4783
tcgplayerEtched
uuid76b1ceb3-ad18-54bb-9f2f-275f58dbd03a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-10-04Destroying the creature that was copied will not cause the token creature to be destroyed as well.
2004-10-04Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
2004-10-04The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
2004-10-04The mana cost is copied.
2004-10-04Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.
2009-10-01If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.

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