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Dance of Many DRK

Other printings of "Dance of Many": BCHR #17 CHR #17 DRK #22 ME3 #34 5ED #78 SLD #442

Card

id28309
artistSandra Everingham
artistIds8a8ac2c8-84c9-4274-9960-a19a97f0bde5
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank13936
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}{U}
manaValue2
nameDance of Many
number22
originalPrintings
originalReleaseDate
originalTextWhen Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay {U}{U} during your upkeep, Dance of Many is destroyed.
otherFaceIds
power
printings5ED, BCHR, CHR, DRK, ME3, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDRK
side
signature
sourceProducts{'nonfoil': ['317bc3d6-0e48-5ed2-b072-98a807ca281b', 'f1c661cf-1274-5044-9c42-c31edfa1834f']}
subsets
subtypes
supertypes
textWhen this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
toughness
typeEnchantment
typesEnchantment
uuidca304132-bcd6-5cf1-a1b4-07962a37dea5
variations
watermark
setNameThe Dark

Identifiers

id28309
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId29021
cardsphereFoilId
cardsphereId43440
deckboxId10948
mcmId7302
mcmMetaId1277
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id63cdc74a-1f03-58c3-9342-906768e11ab5
mtgoFoilId
mtgoId
multiverseId1748
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId13453abe-3f05-4956-8493-382d7d2af699
scryfallIllustrationId09faea16-c4c2-4eeb-81bb-bb342c7e49f6
scryfallOracleId72e1a239-11a7-4dbe-b093-65d395e3ccc9
tcgplayerEtchedProductId
tcgplayerProductId3498
uuidca304132-bcd6-5cf1-a1b4-07962a37dea5

Legalities

id28309
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuidca304132-bcd6-5cf1-a1b4-07962a37dea5
vintageLegal

Purchase URLs

id28309
cardKingdomhttps://mtgjson.com/links/3077aa85b7ca4ad8
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/ec244d936548159b
tcgplayerhttps://mtgjson.com/links/311506b1564bb572
tcgplayerEtched
uuidca304132-bcd6-5cf1-a1b4-07962a37dea5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
ItalianDanza della Creazione

Rulings

datetext
2004-10-04Destroying the creature that was copied will not cause the token creature to be destroyed as well.
2004-10-04Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
2004-10-04The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
2004-10-04The mana cost is copied.
2004-10-04Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.
2009-10-01If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.

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