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Call of the Nightwing GK1

Other printings of "Call of the Nightwing": PLST #GTC-149 PLST #GK1-8 GK1 #8 GTC #149

Card

id35167
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank15877
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCipher
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{B}
manaValue4
nameCall of the Nightwing
number8
originalPrintings
originalReleaseDate
originalTextCreate a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
otherFaceIds
power
printingsGK1, GTC, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeGK1
side
signature
sourceProducts{'nonfoil': ['4c151eb7-5bc8-5d09-8a90-7ee288a8c174']}
subsets
subtypes
supertypes
textCreate a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
toughness
typeSorcery
typesSorcery
uuid151c5c6e-ea86-538b-83fa-bb1db2c2d503
variations
watermarkdimir
setNameGRN Guild Kit

Identifiers

id35167
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId221981
cardsphereFoilId
cardsphereId57472
deckboxId42685
mcmId365238
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id38803768-a5f7-56c1-b2df-fd395363136e
mtgoFoilId
mtgoId
multiverseId455911
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf299929e-507f-4e94-96ca-49708181a4f7
scryfallIllustrationId9ad5a7d1-2e76-4e9d-a147-93ae59f8b5b0
scryfallOracleId919d21ad-3d1e-4f80-8005-64e3f8bf64d1
tcgplayerEtchedProductId
tcgplayerProductId177230
uuid151c5c6e-ea86-538b-83fa-bb1db2c2d503

Legalities

id35167
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid151c5c6e-ea86-538b-83fa-bb1db2c2d503
vintageLegal

Purchase URLs

id35167
cardKingdomhttps://mtgjson.com/links/957bffa2ff620b01
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2a49693aa6e1e28b
tcgplayerEtched
uuid151c5c6e-ea86-538b-83fa-bb1db2c2d503

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAppel de l'ailenuitRituelCréez un jeton de créature 1/1 bleue et noire Horreur avec le vol.
Cryptage (Vous pouvez ensuite exiler cette carte de sort cryptée sur une créature que vous contrôlez. À chaque fois que cette créature inflige des blessures de combat à un joueur, son contrôleur peut lancer une copie de la carte cryptée sans payer son coût de mana.)
455986
GermanRuf der NachtschwingeHexereiErzeuge einen 1/1 blauen und schwarzen Schrecken-Kreaturenspielstein mit Flugfähigkeit.
Chiffrieren (Dann kannst du diese Zauberspruchkarte auf eine Kreatur, die du kontrollierst, codiert ins Exil schicken. Immer wenn jene Kreatur einem Spieler Kampfschaden zufügt, kann ihr Beherrscher eine Kopie der codierten Karte wirken, ohne ihre Manakosten zu bezahlen.)
455936
ItalianRichiamo dell'Ala NotturnaStregoneriaCrea una pedina creatura Orrore 1/1 blu e nera con volare.
Cifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.)
456011
Japanese夜翼の呼び声ソーサリー飛行を持つ青であり黒である1/1のホラー・クリーチャー・トークンを1体生成する。
暗号(その後、あなたはあなたがコントロールしているクリーチャー1体に暗号化した状態で、この呪文カードを追放してもよい。そのクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、それのコントローラーは、暗号化されているこのカードのコピーを、それのマナ・コストを支払うことなく唱えてもよい。)
456036
SpanishLlamada del ala nocturnaConjuroCrea una ficha de criatura Horror azul y negra 1/1 con la habilidad de volar.
Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrándola en una criatura que controles. Siempre que esa criatura haga daño de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de maná.)
455961

Rulings

datetext
2013-01-24You can exile Call of the Nightwing encoded on the Horror creature token it just created.
2013-04-15If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
2013-04-15If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
2013-04-15If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
2013-04-15If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
2013-04-15If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
2013-04-15If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
2013-04-15The copy of the card with cipher is created in and cast from exile.
2013-04-15The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
2013-04-15The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
2013-04-15You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
2013-04-15You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

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