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Call of the Nightwing PLST

Other printings of "Call of the Nightwing": PLST #GTC-149 PLST #GK1-8 GK1 #8 GTC #149

Card

id70193
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank15876
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCipher
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{B}
manaValue4
nameCall of the Nightwing
numberGK1-8
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power
printingsGK1, GTC, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypes
supertypes
textCreate a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
toughness
typeSorcery
typesSorcery
uuida1d5bd8f-03d8-5a11-9620-7566e5b164cc
variationsba5bbe49-8873-521e-a518-d6c2e2cd2e63
watermarkdimir
setNameThe List

Identifiers

id70193
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229556
cardsphereFoilId
cardsphereId63389
deckboxId48283
mcmId422736
mcmMetaId207079
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id00a771ef-9700-52b6-bc23-2dc5d47cc5e9
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3828babb-471b-4a0a-8e92-3102c4d0319e
scryfallIllustrationId9ad5a7d1-2e76-4e9d-a147-93ae59f8b5b0
scryfallOracleId919d21ad-3d1e-4f80-8005-64e3f8bf64d1
tcgplayerEtchedProductId
tcgplayerProductId203173
uuida1d5bd8f-03d8-5a11-9620-7566e5b164cc

Legalities

id70193
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuida1d5bd8f-03d8-5a11-9620-7566e5b164cc
vintageLegal

Purchase URLs

id70193
cardKingdomhttps://mtgjson.com/links/72d95528a26670c8
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/15f28b835055a6e5
tcgplayerhttps://mtgjson.com/links/7cc989a276f4bfb5
tcgplayerEtched
uuida1d5bd8f-03d8-5a11-9620-7566e5b164cc

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-01-24You can exile Call of the Nightwing encoded on the Horror creature token it just created.
2013-04-15If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
2013-04-15If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
2013-04-15If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
2013-04-15If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
2013-04-15If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
2013-04-15If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
2013-04-15The copy of the card with cipher is created in and cast from exile.
2013-04-15The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
2013-04-15The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
2013-04-15You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
2013-04-15You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

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