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Celebr-8000 UNF

Other printings of "Celebr-8000": UNF #185 UNF #471

Card

id97676
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6594
edhrecSaltiness0.57
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Indestructible, Lifelink, Menace, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameCelebr-8000
number185
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace • 5 — flying
• 3 — vigilance • 6 — indestructible
• 4 — lifelink
otherFaceIds
power3
printingsUNF
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']}
subsets
subtypesClown, Robot
supertypes
textAt the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
toughness3
typeArtifact Creature — Clown Robot
typesArtifact, Creature
uuida4bdf296-541a-5c9c-88bf-f748c3a161d6
variationsd5302c51-4e56-5d5e-859d-bb6fc4160509
watermark
setNameUnfinity

Identifiers

id97676
cardKingdomEtchedId
cardKingdomFoilId267191
cardKingdomId266631
cardsphereFoilId92905
cardsphereId92846
deckboxId68706
mcmId676102
mcmMetaId412505
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2802d988-bb1b-5104-b600-28e03f362e06
mtgoFoilId
mtgoId
multiverseId580712
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1aa7b481-9332-4140-9a46-11e4e384d8f1
scryfallIllustrationIdcfca752f-6bd6-441c-aab2-feb24c39f50b
scryfallOracleId058f74f6-eeed-4ee8-8574-f95fea8d8f14
tcgplayerEtchedProductId
tcgplayerProductId287002
uuida4bdf296-541a-5c9c-88bf-f748c3a161d6

Legalities

id97676
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida4bdf296-541a-5c9c-88bf-f748c3a161d6
vintageLegal

Purchase URLs

id97676
cardKingdomhttps://mtgjson.com/links/0337d40f244b66e8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ff8b498fd0d7feb4
cardmarkethttps://mtgjson.com/links/16ff0fbfd1277e3d
tcgplayerhttps://mtgjson.com/links/0471449981473c97
tcgplayerEtched
uuida4bdf296-541a-5c9c-88bf-f748c3a161d6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07If you roll a result higher than 6 because of modifications to the results, Celebr-8000 won't gain any ability from that roll. If you roll doubles of such a number, it will still gain double strike until end of turn.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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