← Back Card Profile (by Name)

Celebr-8000 UNF

Other printings of "Celebr-8000": UNF #185 UNF #471

Card

id98063
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6594
edhrecSaltiness0.57
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Indestructible, Lifelink, Menace, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameCelebr-8000
number471
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsUNF
promoTypesgalaxyfoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesClown, Robot
supertypes
textAt the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
toughness3
typeArtifact Creature — Clown Robot
typesArtifact, Creature
uuidd5302c51-4e56-5d5e-859d-bb6fc4160509
variationsa4bdf296-541a-5c9c-88bf-f748c3a161d6
watermark
setNameUnfinity

Identifiers

id98063
cardKingdomEtchedId
cardKingdomFoilId267522
cardKingdomId
cardsphereFoilId93877
cardsphereId
deckboxId69092
mcmId676532
mcmMetaId412505
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7074fec2-add9-5a07-ae06-47643653c4e7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5ce90e68-1765-4c78-90ab-7435517349e4
scryfallIllustrationIdcfca752f-6bd6-441c-aab2-feb24c39f50b
scryfallOracleId058f74f6-eeed-4ee8-8574-f95fea8d8f14
tcgplayerEtchedProductId
tcgplayerProductId287364
uuidd5302c51-4e56-5d5e-859d-bb6fc4160509

Legalities

id98063
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd5302c51-4e56-5d5e-859d-bb6fc4160509
vintageLegal

Purchase URLs

id98063
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/98834d62929b4fde
cardmarkethttps://mtgjson.com/links/27be4ca69825dab5
tcgplayerhttps://mtgjson.com/links/f48eb426d1697357
tcgplayerEtched
uuidd5302c51-4e56-5d5e-859d-bb6fc4160509

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07If you roll a result higher than 6 because of modifications to the results, Celebr-8000 won't gain any ability from that roll. If you roll doubles of such a number, it will still gain double strike until end of turn.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

Tip: bookmark this page with your query parameters for quick access.