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Chthonian Nightmare MH3

Other printings of "Chthonian Nightmare": MH3 #83 PMH3 #83s MH3 #330 MH3 #406

Card

id54098
artistJosu Solano
artistIdsfb7b61a8-13c5-4813-a749-9d3396801906
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2554
edhrecSaltiness0.48
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameChthonian Nightmare
number406
originalPrintings
originalReleaseDate
originalTextWhen Chthonian Nightmare enters the battlefield, you get {E}{E}{E}.
Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
otherFaceIds
power
printingsMH3, PMH3
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f'], 'nonfoil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you get {E}{E}{E} (three energy counters).
Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
toughness
typeEnchantment
typesEnchantment
uuid700059b6-6a24-502c-8041-a24f91ee0924
variationsddb45742-fab2-5989-880f-681a2834148b, 005a3653-7584-5f6d-a1a5-c5a1c847fb92
watermark
setNameModern Horizons 3

Identifiers

id54098
cardKingdomEtchedId
cardKingdomFoilId297274
cardKingdomId295906
cardsphereFoilId
cardsphereId122483
deckboxId91717
mcmId768131
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id76dc4323-f8cd-5c52-be55-3dac6dcab072
mtgoFoilId
mtgoId125601
multiverseId664399
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId59cbd637-30d1-4c3c-95ce-b6c6f9248d15
scryfallIllustrationIda292c90c-8ba0-4019-a16a-d12878c86bfc
scryfallOracleIdc7a360f5-725e-4864-93cc-87f96f95975e
tcgplayerEtchedProductId
tcgplayerProductId548633
uuid700059b6-6a24-502c-8041-a24f91ee0924

Legalities

id54098
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid700059b6-6a24-502c-8041-a24f91ee0924
vintageLegal

Purchase URLs

id54098
cardKingdomhttps://mtgjson.com/links/e7d59a64a6b3e3a5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/75ec14563ab9974b
cardmarket
tcgplayerhttps://mtgjson.com/links/4bbfb8c54c1e4f35
tcgplayerEtched
uuid700059b6-6a24-502c-8041-a24f91ee0924

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified阴冥魇境结界当阴冥魇境进战场时,你得到{E}{E}{E}。
支付X个{E},牺牲一个生物,将阴冥魇境移回其拥有者手上:将目标法术力值为X的生物牌从你坟墓场移回战场。只能于法术时机起动。
664805
FrenchCauchemar chthonienEnchantementQuand le Cauchemar chthonien arrive sur le champ de bataille, vous gagnez {E}{E}{E}.
Payez X {E}, sacrifiez une créature, renvoyez le Cauchemar chthonien dans la main de son propriétaire : Renvoyez sur le champ de bataille, depuis votre cimetière, une carte de créature avec une valeur de mana de X ciblée. N'activez que lorsque vous pourriez lancer un rituel.
664573
GermanChthonischer AlbtraumVerzauberungWenn der Chthonische Albtraum ins Spiel kommt, erhältst du {E}{E}{E}.
Bezahle X {E}, opfere eine Kreatur, bringe den Chthonischen Albtraum auf die Hand seines Besitzers zurück: Bringe eine Kreaturenkarte deiner Wahl mit Manabetrag X aus deinem Friedhof ins Spiel zurück. Aktiviere diese Fähigkeit wie eine Hexerei.
664457
ItalianIncubo CtonioIncantesimoQuando l'Incubo Ctonio entra nel campo di battaglia, ottieni {E}{E}{E}.
Paga X {E}, Sacrifica una creatura, Fai tornare l'Incubo Ctonio in mano al suo proprietario: Rimetti sul campo di battaglia una carta creatura bersaglio con valore di mana X dal tuo cimitero. Attiva solo come una stregoneria.
664631
Japanese黄泉帰る悪夢エンチャント黄泉帰る悪夢が戦場に出たとき、{E}{E}{E}を得る。
{E}X個を支払う, クリーチャー1体を生け贄に捧げる, 黄泉帰る悪夢をオーナーの手札に戻す:あなたの墓地にありマナ総量がXであるクリーチャー・カード1枚を対象とする。それを戦場に戻す。起動はソーサリーとしてのみ行う。
664689
Portuguese (Brazil)Pesadelo ChthonianoEncantamentoQuando Pesadelo Chthoniano entra no campo de batalha, você recebe {E}{E}{E}.
Pague X {E}, sacrifique uma criatura, devolva Pesadelo Chthoniano à mão de seu dono: Devolva de seu cemitério ao campo de batalha o card de criatura alvo com valor de mana X. Ative somente como um feitiço.
664747
SpanishPesadilla ctónicaEncantamientoCuando la Pesadilla ctónica entre al campo de batalla, obtienes {E}{E}{E}.
Pagar X {E}, sacrificar una criatura, regresar la Pesadilla ctónica a la mano de su propietario: Regresa la carta de criatura objetivo con valor de maná de X de tu cementerio al campo de batalla. Activa esto solo como un conjuro.
664515

Rulings

datetext
2024-06-07Chthonian Nightmare's last ability must have a target to be activated. You can't activate it without a target in order to return Chthonian Nightmare to your hand.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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