Other printings of "Chthonian Nightmare": MH3 #83 PMH3 #83s MH3 #330 MH3 #406
| id | 53744 |
|---|---|
| artist | Josu Solano |
| artistIds | fb7b61a8-13c5-4813-a749-9d3396801906 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 2554 |
| edhrecSaltiness | 0.48 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{B} |
| manaValue | 2 |
| name | Chthonian Nightmare |
| number | 83 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. |
| otherFaceIds | |
| power | |
| printings | MH3, PMH3 |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MH3 |
| side | |
| signature | |
| sourceProducts | {'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | ddb45742-fab2-5989-880f-681a2834148b |
| variations | 005a3653-7584-5f6d-a1a5-c5a1c847fb92, 700059b6-6a24-502c-8041-a24f91ee0924 |
| watermark | |
| setName | Modern Horizons 3 |
| id | 53744 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 296954 |
| cardKingdomId | 295854 |
| cardsphereFoilId | |
| cardsphereId | 121142 |
| deckboxId | 91393 |
| mcmId | 768039 |
| mcmMetaId | 434149 |
| mtgArenaId | 90932 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 99987fc8-85ab-59de-bacf-6263dafe21b0 |
| mtgoFoilId | |
| mtgoId | 126183 |
| multiverseId | 662235 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ce5dd2c1-b6e0-4914-b5c9-7dd451c29e22 |
| scryfallIllustrationId | a292c90c-8ba0-4019-a16a-d12878c86bfc |
| scryfallOracleId | c7a360f5-725e-4864-93cc-87f96f95975e |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 548588 |
| uuid | ddb45742-fab2-5989-880f-681a2834148b |
| id | 53744 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | ddb45742-fab2-5989-880f-681a2834148b |
| vintage | Legal |
| id | 53744 |
|---|---|
| cardKingdom | https://mtgjson.com/links/77771cfe77e68f44 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/f786bd971f906e3b |
| cardmarket | https://mtgjson.com/links/965adeea9fb24122 |
| tcgplayer | https://mtgjson.com/links/db5fe0a506bb3751 |
| tcgplayerEtched | |
| uuid | ddb45742-fab2-5989-880f-681a2834148b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 阴冥魇境 | 结界 | 当阴冥魇境进战场时,你得到{E}{E}{E}(三个能量指示物)。 支付X个{E},牺牲一个生物,将阴冥魇境移回其拥有者手上:将目标法术力值为X的生物牌从你坟墓场移回战场。只能于法术时机起动。 | 663887 | ||
| French | Cauchemar chthonien | Enchantement | Quand le Cauchemar chthonien arrive sur le champ de bataille, vous gagnez {E}{E}{E} (trois marqueurs « énergie »). Payez X {E}, sacrifiez une créature, renvoyez le Cauchemar chthonien dans la main de son propriétaire : Renvoyez sur le champ de bataille, depuis votre cimetière, une carte de créature avec une valeur de mana de X ciblée. N'activez que lorsque vous pourriez lancer un rituel. | 662943 | ||
| German | Chthonischer Albtraum | Verzauberung | Wenn der Chthonische Albtraum ins Spiel kommt, erhältst du {E}{E}{E} (drei Energiemarken). Bezahle X {E}, opfere eine Kreatur, bringe den Chthonischen Albtraum auf die Hand seines Besitzers zurück: Bringe eine Kreaturenkarte deiner Wahl mit Manabetrag X aus deinem Friedhof ins Spiel zurück. Aktiviere diese Fähigkeit wie eine Hexerei. | 662471 | ||
| Italian | Incubo Ctonio | Incantesimo | Quando l'Incubo Ctonio entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). Paga X {E}, Sacrifica una creatura, Fai tornare l'Incubo Ctonio in mano al suo proprietario: Rimetti sul campo di battaglia una carta creatura bersaglio con valore di mana X dal tuo cimitero. Attiva solo come una stregoneria. | 663179 | ||
| Japanese | 黄泉帰る悪夢 | エンチャント | 黄泉帰る悪夢が戦場に出たとき、{E}{E}{E}(エネルギー・カウンター3個)を得る。 {E}X個を支払う, クリーチャー1体を生け贄に捧げる, 黄泉帰る悪夢をオーナーの手札に戻す:あなたの墓地にありマナ総量がXであるクリーチャー・カード1枚を対象とする。それを戦場に戻す。起動はソーサリーとしてのみ行う。 | 663415 | ||
| Portuguese (Brazil) | Pesadelo Chthoniano | Encantamento | Quando Pesadelo Chthoniano entra no campo de batalha, você recebe {E}{E}{E} (três marcadores de energia). Pague X {E}, sacrifique uma criatura, devolva Pesadelo Chthoniano à mão de seu dono: Devolva de seu cemitério ao campo de batalha o card de criatura alvo com valor de mana X. Ative somente como um feitiço. | 663651 | ||
| Spanish | Pesadilla ctónica | Encantamiento | Cuando la Pesadilla ctónica entre al campo de batalla, obtienes {E}{E}{E} (tres contadores de energía). Pagar X {E}, sacrificar una criatura, regresar la Pesadilla ctónica a la mano de su propietario: Regresa la carta de criatura objetivo con valor de maná de X de tu cementerio al campo de batalla. Activa esto solo como un conjuro. | 662707 |
| date | text |
|---|---|
| 2024-06-07 | Chthonian Nightmare's last ability must have a target to be activated. You can't activate it without a target in order to return Chthonian Nightmare to your hand. |
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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