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Circular Logic F06

Other printings of "Circular Logic": PLST #UMA-47 WC02 #cr33 WC02 #shh33 WC03 #dh33 WC03 #dz33 WC03 #dz33sb F06 #8 TOR #33 DMR #42 UMA #47 VMA #60 SLD #1519 SLD #1519★ PRM #36244

Card

id32149
artistAnthony S. Waters
artistIdsf009de11-3c8d-4663-b996-ca0c3e997fad
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7539
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameCircular Logic
number8
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDMR, F06, PLST, PRM, SLD, TOR, UMA, VMA, WC02, WC03
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeF06
side
signature
sourceProducts
subsets
subtypes
supertypes
textCounter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness
typeInstant
typesInstant
uuid0c5d8569-a8bc-5e4e-8d19-46c229dcf9b0
variations
watermarkfnm
setNameFriday Night Magic 2006

Identifiers

id32149
cardKingdomEtchedId
cardKingdomFoilId124480
cardKingdomId
cardsphereFoilId17347
cardsphereId
deckboxId23118
mcmId15849
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbff85141-f788-56a3-8f79-c5e94352929d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId617152ea-bacd-42f3-928b-e0bcc686dd41
scryfallIllustrationIdfb946ce1-0381-4abc-a0bf-fdebf86894ca
scryfallOracleIdb071bbaf-79fa-413b-807b-2cc86c8a8125
tcgplayerEtchedProductId
tcgplayerProductId38081
uuid0c5d8569-a8bc-5e4e-8d19-46c229dcf9b0

Legalities

id32149
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid0c5d8569-a8bc-5e4e-8d19-46c229dcf9b0
vintageLegal

Purchase URLs

id32149
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6944ed2a3b5ef612
cardmarket
tcgplayerhttps://mtgjson.com/links/d923a7d300fbfbc6
tcgplayerEtched
uuid0c5d8569-a8bc-5e4e-8d19-46c229dcf9b0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08Count the number of cards in your graveyard as Circular Logic resolves to determine how much the controller of the target spell has to pay. Circular Logic is still on the stack at that time. It doesn't count itself.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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