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Commit // Memory AKR

Other printings of "Commit // Memory": PLST #AKH-211 PLST #AKH-211 AKR #54 AKR #54 LCC #147 LCC #147 AKH #211 AKH #211 PAKH #211p PAKH #211s PAKH #211p PAKH #211s NCC #216 NCC #216

Card

id9093
artistRyan Alexander Lee
artistIdsf4d194b4-958a-4830-8d87-1a84e0b9ffbc
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2610
edhrecSaltiness
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameMemory
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAftermath
languageEnglish
layoutaftermath
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue10
nameCommit // Memory
number54
originalPrintings
originalReleaseDate
originalTextPut target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
otherFaceIdsf071b478-3865-539b-9837-fe6793820a84
power
printingsAKH, AKR, LCC, NCC, PAKH, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeAKR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textAftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
toughness
typeSorcery
typesSorcery
uuidae3bbfe2-61cd-5231-a7c7-703124bd018d
variations
watermark
setNameAmonkhet Remastered

Identifiers

id9093
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId73828
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id54fa229d-ad3d-5677-9cb9-67c800081963
mtgoFoilId
mtgoId
multiverseId547521
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd8a99b6b-0ff6-4921-8ce4-eafe6c3493d0
scryfallIllustrationIdf99e2092-e035-4043-b813-9dd1d32de0a0
scryfallOracleId56fd8895-3be2-4591-86fa-87567d9cdc14
tcgplayerEtchedProductId
tcgplayerProductId
uuidae3bbfe2-61cd-5231-a7c7-703124bd018d

Legalities

id9093
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidae3bbfe2-61cd-5231-a7c7-703124bd018d
vintageLegal

Purchase URLs

id9093
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidae3bbfe2-61cd-5231-a7c7-703124bd018d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-04-18A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2017-04-18All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18If a copy of a spell or a token is put into its owner's library, it's moved there, then it will cease to exist as a state-based action.
2017-04-18If a spell is put into its owner's library, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.
2017-04-18If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
2017-04-18If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
2017-04-18If the target's owner's library contains no cards, the target spell or permanent will be put into that player's library as the only card.
2017-04-18If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
2017-04-18Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
2017-07-14Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

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