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Consulate Turret KLR

Other printings of "Consulate Turret": AER #147 KLR #229

Card

id44113
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank13567
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameConsulate Turret
number229
originalPrintings
originalReleaseDate
originalText{T}: You get {E} (an energy counter).
{T}, Pay {EEE}: Consulate Turret deals 2 damage to target player or planeswalker.
otherFaceIds
power
printingsAER, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypes
supertypes
text{T}: You get {E} (an energy counter).
{T}, Pay {E}{E}{E}: This artifact deals 2 damage to target player or planeswalker.
toughness
typeArtifact
typesArtifact
uuid2e42ce6d-c544-5323-ad4b-d425abaf7db3
variations
watermark
setNameKaladesh Remastered

Identifiers

id44113
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75807
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2558b24b-c1cc-530a-94b8-e8ccd3c45ec7
mtgoFoilId
mtgoId
multiverseId548035
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1b67f56e-f35f-4b10-8ec1-baa1a348d3c2
scryfallIllustrationIdb21b1f09-8d69-4721-ba94-f29c1da14beb
scryfallOracleId14d71432-c2e6-4c81-92ef-cf98e1fcf5f8
tcgplayerEtchedProductId
tcgplayerProductId
uuid2e42ce6d-c544-5323-ad4b-d425abaf7db3

Legalities

id44113
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2e42ce6d-c544-5323-ad4b-d425abaf7db3
vintageLegal

Purchase URLs

id44113
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid2e42ce6d-c544-5323-ad4b-d425abaf7db3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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