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Consulate Turret AER

Other printings of "Consulate Turret": AER #147 KLR #229

Card

id7914
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank13569
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Our watchtowers are well positioned. Why don't we arm them?"
—Enforcer-Chief Ranaj
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameConsulate Turret
number147
originalPrintings
originalReleaseDate
originalText{T}: You get {E} (an energy counter).
{T}, Pay {EEE}: Consulate Turret deals 2 damage to target player.
otherFaceIds
power
printingsAER, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAER
side
signature
sourceProducts{'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2']}
subsets
subtypes
supertypes
text{T}: You get {E} (an energy counter).
{T}, Pay {E}{E}{E}: This artifact deals 2 damage to target player or planeswalker.
toughness
typeArtifact
typesArtifact
uuidd2ec4c40-979b-5cfb-b474-7ca78a3cb279
variations
watermark
setNameAether Revolt

Identifiers

id7914
cardKingdomEtchedId
cardKingdomFoilId210726
cardKingdomId210542
cardsphereFoilId4130
cardsphereId4131
deckboxId34531
mcmId294917
mcmMetaId224462
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id552845a7-1899-5efa-a983-ab8650c7b3bc
mtgoFoilId62894
mtgoId62893
multiverseId423814
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde0c55b5b-58fd-4340-b089-8e271633e8dd
scryfallIllustrationIdb21b1f09-8d69-4721-ba94-f29c1da14beb
scryfallOracleId14d71432-c2e6-4c81-92ef-cf98e1fcf5f8
tcgplayerEtchedProductId
tcgplayerProductId126464
uuidd2ec4c40-979b-5cfb-b474-7ca78a3cb279

Legalities

id7914
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd2ec4c40-979b-5cfb-b474-7ca78a3cb279
vintageLegal

Purchase URLs

id7914
cardKingdomhttps://mtgjson.com/links/bb41feb4ad437f51
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/40a9a5f4f547e05f
cardmarkethttps://mtgjson.com/links/c9ce868a1ffb72f5
tcgplayerhttps://mtgjson.com/links/6cf5be7ea1ce0d32
tcgplayerEtched
uuidd2ec4c40-979b-5cfb-b474-7ca78a3cb279

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified执政院炮台「我们的守望塔都占据着有利位置。何不将它们武装起来?」 ~执法长拉纳吉神器{T}:你得到{E}(一个能量指示物)。
{T},支付{E}{E}{E}:执政院炮台对目标牌手造成2点伤害。
423998
Chinese Traditional執政院炮台「我們的守望塔都佔據著有利位置。何不將它們武裝起來?」 ~執法長拉納吉神器{T}:你得到{E}(一個能量指示物)。
{T},支付{E}{E}{E}:執政院炮台對目標玩家造成2點傷害。
424182
FrenchTourelle du Consulat« Nos tours de guet sont bien placées. Pourquoi ne pas les armer ? » —Ranaj, argousin en chefArtefact{T} : Vous gagnez {E} (un marqueur « énergie »).
{T}, payez {E}{E}{E} : La Tourelle du Consulat inflige 2 blessures au joueur ciblé.
424550
GermanKonsulats-Geschützturm„Unsere Wachtürme sind strategisch gut positioniert. Warum statten wir sie nicht mit Geschützen aus?" —Oberster Vollstrecker RanajArtefakt{T}: Du erhältst {E} (eine Energiemarke).
{T}, bezahle {E}{E}{E}: Der Konsulats-Geschützturm fügt einem Spieler deiner Wahl 2 Schadenspunkte zu.
424366
ItalianTorretta del Consolato"Le nostre torri di guardia sono in ottime posizioni. Perché non le armiamo?" —Ranaj, esecutore capoArtefatto{T}: Ottieni {E} (un segnalino energia).
{T}, Paga {E}{E}{E}: La Torretta del Consolato infligge 2 danni a un giocatore bersaglio.
424734
Japanese領事府の砲塔「どの監視塔もいい場所にある。なぜ武器を設置しないんだ?」 ――執行官長、ラナージアーティファクト{T}:あなたは{E}(エネルギー・カウンター1個)を得る。
{T}, {E}{E}{E}を支払う:プレイヤー1人を対象とする。領事府の砲塔はそのプレイヤーに2点のダメージを与える。
424918
Korean영사관 회전포탑"감시탑들이 적절한 위치에 잘 배치됐소. 감시탑에 무기를 장착하는 게 어떻겠소?" —최고 집행자 라나지마법물체{T}: 당신은 {E}(에너지 카운터 한 개)를 얻는다.
{T}, {E}{E}{E}를 지불한다: 플레이어를 목표로 정한다. 영사관 회전포탑은 그 플레이어에게 피해 2점을 입힌다.
425102
Portuguese (Brazil)Torreão do Consulado"Nossas torres de vigia estão bem-posicionadas. Por que não as armamos?" — Ranaj, Chefe de PoliciamentoArtefato{T}: Você recebe {E} (um marcador de energia).
{T}, Pague {E}{E}{E}: Torreão do Consulado causa 2 pontos de dano ao jogador alvo.
425286
RussianТурель Консульства«Наши сторожевые башни удачно расположены. Почему бы нам не вооружить их?» — старший блюститель РанаджАртефакт{T}: вы получаете {E} (один жетон энергии).
{T}, заплатите {E}{E}{E}: Турель Консульства наносит 2 повреждения целевому игроку.
425470
SpanishTorreta del Consulado"Nuestras torretas de vigilancia están bien posicionadas. ¿Por qué no les damos armas?". —Ranaj, brazo ejecutor de la leyArtefacto{T}: Obtienes {E} (un contador de energía).
{T}, pagar {E}{E}{E}: La Torreta del Consulado hace 2 puntos de daño al jugador objetivo.
425654

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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