Other printings of "Crimson Honor Guard": C17 #23 VOC #145 PZ2 #65697
| id | 15344 |
|---|---|
| artist | Kieran Yanner |
| artistIds | aa7e89ed-d294-4633-9057-ce04dacfcfa4 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 14017 |
| edhrecSaltiness | 0.38 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Trample |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{R}{R} |
| manaValue | 5 |
| name | Crimson Honor Guard |
| number | 23 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander. |
| otherFaceIds | |
| power | 4 |
| printings | C17, PZ2, VOC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | C17 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['688b6d53-b1ad-5bed-a83a-357fc8b2b865']} |
| subsets | |
| subtypes | Vampire, Knight |
| supertypes | |
| text | Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander. |
| toughness | 5 |
| type | Creature — Vampire Knight |
| types | Creature |
| uuid | 6cb49b9f-151a-5fb7-ae76-9b11acb90c72 |
| variations | |
| watermark | |
| setName | Commander 2017 |
| id | 15344 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 213580 |
| cardsphereFoilId | |
| cardsphereId | 50663 |
| deckboxId | 36421 |
| mcmId | 300331 |
| mcmMetaId | 226516 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 241034bd-1bea-5958-8ccb-240032816a6a |
| mtgoFoilId | |
| mtgoId | 73818 |
| multiverseId | 433264 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 9597255c-2657-40e4-855f-c8701a70aa39 |
| scryfallIllustrationId | a6d67d40-2f48-4e67-95f8-57ae6a9be5d7 |
| scryfallOracleId | 3e638aa1-31ff-4e57-9e4e-444211031eb5 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 139821 |
| uuid | 6cb49b9f-151a-5fb7-ae76-9b11acb90c72 |
| id | 15344 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 6cb49b9f-151a-5fb7-ae76-9b11acb90c72 |
| vintage | Legal |
| id | 15344 |
|---|---|
| cardKingdom | https://mtgjson.com/links/b63c7a9c2e031742 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/4852f66afea8c47a |
| tcgplayer | https://mtgjson.com/links/37fd34a3b6d3037e |
| tcgplayerEtched | |
| uuid | 6cb49b9f-151a-5fb7-ae76-9b11acb90c72 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Garde d'honneur pourpre | Les meilleurs soldats ne valent rien sans mains pour les diriger et sans yeux pour les guider. | Créature : vampire et chevalier | Piétinement Au début de l'étape de fin de chaque joueur, la Garde d'honneur pourpre inflige 4 blessures à ce joueur à moins qu'il ne contrôle un commandant. | 434191 | |
| German | Karmesinrote Ehrengarde | Selbst die besten Soldaten brauchen eine starke Hand, die sie führt. | Kreatur — Vampir, Ritter | Verursacht Trampelschaden Zu Beginn des Endsegments jedes Spielers fügt die Karmesinrote Ehrengarde diesem Spieler 4 Schadenspunkte zu, es sei denn, er kontrolliert einen Kommandeur. | 433573 | |
| Italian | Guardia d'Onore Cremisi | Senza mani per condurli e occhi per guidarli, neppure i soldati più intrepidi valgono nulla. | Creatura — Cavaliere Vampiro | Travolgere All'inizio della sottofase finale di ogni giocatore, la Guardia d'Onore Cremisi infligge 4 danni a quel giocatore a meno che quel giocatore non controlli un comandante. | 434500 | |
| Japanese | 真紅の儀仗兵 | 優れた兵士も、指揮する手と導く目がなくば取るに足らない。 | クリーチャー — 吸血鬼・騎士 | トランプル 各プレイヤーの終了ステップの開始時に、そのプレイヤーが統率者をコントロールしていないかぎり、真紅の儀仗兵はそのプレイヤーに4点のダメージを与える。 | 434809 | |
| Portuguese (Brazil) | Guarda de Honra Carmesim | Sem mãos para liderá-los e olhos para guiá-los, de nada adianta ter os melhores soldados. | Criatura — Vampiro Cavaleiro | Atropelar No início da etapa final de cada jogador, Guarda de Honra Carmesim causa 4 pontos de dano àquele jogador, a menos que ele controle um comandante. | 435118 | |
| Spanish | Guardia de honor carmesí | Los soldados más capaces no valen nada sin un par de manos que los lideren y un par de ojos que los guíen. | Criatura — Caballero vampiro | Arrolla. Al comienzo del paso final de cada jugador, la Guardia de honor carmesí hace 4 puntos de daño a ese jugador a menos que controle un comandante. | 433882 |
| date | text |
|---|---|
| 2017-08-25 | Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander. |
| 2017-08-25 | Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves. |
| 2017-08-25 | The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step. |
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