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Crimson Honor Guard C17

Other printings of "Crimson Honor Guard": C17 #23 VOC #145 PZ2 #65697

Card

id15344
artistKieran Yanner
artistIdsaa7e89ed-d294-4633-9057-ce04dacfcfa4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank14017
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameCrimson Honor Guard
number23
originalPrintings
originalReleaseDate
originalTextTrample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander.
otherFaceIds
power4
printingsC17, PZ2, VOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC17
side
signature
sourceProducts{'nonfoil': ['688b6d53-b1ad-5bed-a83a-357fc8b2b865']}
subsets
subtypesVampire, Knight
supertypes
textTrample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
toughness5
typeCreature — Vampire Knight
typesCreature
uuid6cb49b9f-151a-5fb7-ae76-9b11acb90c72
variations
watermark
setNameCommander 2017

Identifiers

id15344
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId213580
cardsphereFoilId
cardsphereId50663
deckboxId36421
mcmId300331
mcmMetaId226516
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id241034bd-1bea-5958-8ccb-240032816a6a
mtgoFoilId
mtgoId73818
multiverseId433264
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9597255c-2657-40e4-855f-c8701a70aa39
scryfallIllustrationIda6d67d40-2f48-4e67-95f8-57ae6a9be5d7
scryfallOracleId3e638aa1-31ff-4e57-9e4e-444211031eb5
tcgplayerEtchedProductId
tcgplayerProductId139821
uuid6cb49b9f-151a-5fb7-ae76-9b11acb90c72

Legalities

id15344
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6cb49b9f-151a-5fb7-ae76-9b11acb90c72
vintageLegal

Purchase URLs

id15344
cardKingdomhttps://mtgjson.com/links/b63c7a9c2e031742
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/4852f66afea8c47a
tcgplayerhttps://mtgjson.com/links/37fd34a3b6d3037e
tcgplayerEtched
uuid6cb49b9f-151a-5fb7-ae76-9b11acb90c72

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchGarde d'honneur pourpreLes meilleurs soldats ne valent rien sans mains pour les diriger et sans yeux pour les guider.Créature : vampire et chevalierPiétinement
Au début de l'étape de fin de chaque joueur, la Garde d'honneur pourpre inflige 4 blessures à ce joueur à moins qu'il ne contrôle un commandant.
434191
GermanKarmesinrote EhrengardeSelbst die besten Soldaten brauchen eine starke Hand, die sie führt.Kreatur — Vampir, RitterVerursacht Trampelschaden
Zu Beginn des Endsegments jedes Spielers fügt die Karmesinrote Ehrengarde diesem Spieler 4 Schadenspunkte zu, es sei denn, er kontrolliert einen Kommandeur.
433573
ItalianGuardia d'Onore CremisiSenza mani per condurli e occhi per guidarli, neppure i soldati più intrepidi valgono nulla.Creatura — Cavaliere VampiroTravolgere
All'inizio della sottofase finale di ogni giocatore, la Guardia d'Onore Cremisi infligge 4 danni a quel giocatore a meno che quel giocatore non controlli un comandante.
434500
Japanese真紅の儀仗兵優れた兵士も、指揮する手と導く目がなくば取るに足らない。クリーチャー — 吸血鬼・騎士トランプル
各プレイヤーの終了ステップの開始時に、そのプレイヤーが統率者をコントロールしていないかぎり、真紅の儀仗兵はそのプレイヤーに4点のダメージを与える。
434809
Portuguese (Brazil)Guarda de Honra CarmesimSem mãos para liderá-los e olhos para guiá-los, de nada adianta ter os melhores soldados.Criatura — Vampiro CavaleiroAtropelar
No início da etapa final de cada jogador, Guarda de Honra Carmesim causa 4 pontos de dano àquele jogador, a menos que ele controle um comandante.
435118
SpanishGuardia de honor carmesíLos soldados más capaces no valen nada sin un par de manos que los lideren y un par de ojos que los guíen.Criatura — Caballero vampiroArrolla.
Al comienzo del paso final de cada jugador, la Guardia de honor carmesí hace 4 puntos de daño a ese jugador a menos que controle un comandante.
433882

Rulings

datetext
2017-08-25Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.
2017-08-25Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
2017-08-25The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step.

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