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Crimson Honor Guard VOC

Other printings of "Crimson Honor Guard": C17 #23 VOC #145 PZ2 #65697

Card

id100217
artistKieran Yanner
artistIdsaa7e89ed-d294-4633-9057-ce04dacfcfa4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank14013
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameCrimson Honor Guard
number145
originalPrintings
originalReleaseDate
originalTextTrample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
otherFaceIds
power4
printingsC17, PZ2, VOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeVOC
side
signature
sourceProducts{'nonfoil': ['6722661b-8fb4-5671-8881-46eb65737fc2', '9a8b9875-9c3f-50ec-a116-b979190701ef']}
subsets
subtypesVampire, Knight
supertypes
textTrample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
toughness5
typeCreature — Vampire Knight
typesCreature
uuid6dbd5ca6-c2bd-5f67-8f6a-1d1a20c3742c
variations
watermark
setNameCrimson Vow Commander

Identifiers

id100217
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId253431
cardsphereFoilId
cardsphereId82492
deckboxId61805
mcmId584125
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc91c22c4-1d56-5f67-8e68-ca4056735301
mtgoFoilId
mtgoId95064
multiverseId545765
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7ac7b366-a967-4efb-9254-a4ec423d63a7
scryfallIllustrationIda6d67d40-2f48-4e67-95f8-57ae6a9be5d7
scryfallOracleId3e638aa1-31ff-4e57-9e4e-444211031eb5
tcgplayerEtchedProductId
tcgplayerProductId254164
uuid6dbd5ca6-c2bd-5f67-8f6a-1d1a20c3742c

Legalities

id100217
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6dbd5ca6-c2bd-5f67-8f6a-1d1a20c3742c
vintageLegal

Purchase URLs

id100217
cardKingdomhttps://mtgjson.com/links/c5faae669022e668
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/a1b075d9226eeb8e
tcgplayerEtched
uuid6dbd5ca6-c2bd-5f67-8f6a-1d1a20c3742c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified绯红仪队兵倘若缺少亲身统率与当面引导,再精锐的战士也不堪一击。生物 ~吸血鬼/骑士践踏
在每位牌手的结束步骤开始时,除非该牌手操控指挥官,否则绯红仪队兵对他造成4点伤害。
546661
Chinese Traditional緋紅儀隊兵倘若缺少親身統率與當面引導,再精銳的戰士也不堪一擊。生物 ~吸血鬼/騎士踐踏
在每位玩家的結束步驟開始時,除非該玩家操控指揮官,否則緋紅儀隊兵對他造成4點傷害。
546773
FrenchGarde d'honneur pourpreLes meilleurs soldats ne valent rien sans mains pour les diriger et sans yeux pour les guider.Créature : vampire et chevalierPiétinement
Au début de l'étape de fin de chaque joueur, la Garde d'honneur pourpre inflige 4 blessures à ce joueur à moins qu'il ne contrôle un commandant.
546101
GermanKarmesinrote EhrengardeSelbst die besten Soldaten brauchen eine starke Hand, die sie führt.Kreatur — Vampir, RitterVerursacht Trampelschaden
Zu Beginn des Endsegments jedes Spielers fügt die Karmesinrote Ehrengarde dem Spieler 4 Schadenspunkte zu, es sei denn, er kontrolliert einen Kommandeur.
545877
ItalianGuardia d'Onore CremisiSenza mani per condurli e occhi per guidarli, neppure i soldati più intrepidi valgono nulla.Creatura — Cavaliere VampiroTravolgere
All'inizio della sottofase finale di ogni giocatore, la Guardia d'Onore Cremisi infligge 4 danni a quel giocatore a meno che quel giocatore non controlli un comandante.
546213
Japanese真紅の儀仗兵優れた兵士も、指揮する手と導く目がなくば取るに足らない。クリーチャー — 吸血鬼・騎士トランプル
各プレイヤーの終了ステップの開始時に、そのプレイヤーが統率者をコントロールしていないかぎり、真紅の儀仗兵はそのプレイヤーに4点のダメージを与える。
546325
Portuguese (Brazil)Guarda de Honra CarmesimSem mãos para liderá-los e olhos para guiá-los, de nada adianta ter os melhores soldados.Criatura — Vampiro CavaleiroAtropelar
No início da etapa final de cada jogador, Guarda de Honra Carmesim causa 4 pontos de dano àquele jogador, a menos que ele controle um comandante.
546437
RussianБагровый ГвардеецДаже лучшим солдатам нужна твердая рука, что поведет их вперед, и зоркий глаз, что будет их направлять.Существо — Вампир РыцарьПробивной удар
В начале заключительного шага каждого игрока Багровый Гвардеец наносит 4 повреждения тому игроку, если у него под контролем нет командира.
546549
SpanishGuardia de honor carmesíLos soldados más capaces no valen nada sin un par de manos que los lideren y un par de ojos que los guíen.Criatura — Caballero vampiroArrolla.
Al comienzo del paso final de cada jugador, la Guardia de honor carmesí hace 4 puntos de daño a ese jugador a menos que controle un comandante.
545989

Rulings

datetext
2017-08-25Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.
2017-08-25Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
2017-08-25The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step.

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