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The Celestus DBL

Other printings of "The Celestus": DBL #252 MID #252 PMID #252p PMID #252s MID #377 PRM #94086

Card

id23420
artistJonas De Ro
artistIds561ebf9e-8d93-4b57-8156-8826d0c19601
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4828
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameThe Celestus
number252
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDBL, MID, PMID, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDBL
side
signature
sourceProducts{'foil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53'], 'nonfoil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53']}
subsets
subtypes
supertypesLegendary
textIf it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
toughness
typeLegendary Artifact
typesArtifact
uuidf5b30c23-817e-57dc-a53c-edb02384bdf5
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23420
cardKingdomEtchedId
cardKingdomFoilId254727
cardKingdomId254190
cardsphereFoilId84304
cardsphereId83768
deckboxId62327
mcmId585032
mcmMetaId345322
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4bb9b1e7-2047-53c3-bb6e-b722d7e415e9
mtgoFoilId
mtgoId96794
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId217bd102-c71d-4457-a282-6a5028473993
scryfallIllustrationIde2343f15-9470-4595-9a92-2c05e8c101eb
scryfallOracleIdc0ad2b5f-066b-424b-bddf-d3014731e599
tcgplayerEtchedProductId
tcgplayerProductId255361
uuidf5b30c23-817e-57dc-a53c-edb02384bdf5

Legalities

id23420
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf5b30c23-817e-57dc-a53c-edb02384bdf5
vintageLegal

Purchase URLs

id23420
cardKingdomhttps://mtgjson.com/links/643d399065e0119f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/81ef9616e12db9b3
cardmarkethttps://mtgjson.com/links/1948ea870f3c6257
tcgplayerhttps://mtgjson.com/links/a701be161fe9d2ba
tcgplayerEtched
uuidf5b30c23-817e-57dc-a53c-edb02384bdf5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

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