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The Celestus PMID

Other printings of "The Celestus": DBL #252 MID #252 PMID #252p PMID #252s MID #377 PRM #94086

Card

id75813
artistJonas De Ro
artistIds561ebf9e-8d93-4b57-8156-8826d0c19601
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4831
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameThe Celestus
number252s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDBL, MID, PMID, PRM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
side
signature
sourceProducts{'foil': ['eccca1af-855a-5f78-ba25-b0c62b749f38']}
subsets
subtypes
supertypesLegendary
textIf it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
toughness
typeLegendary Artifact
typesArtifact
uuid7d50567e-f009-5d6a-8891-e8b438f4107e
variations79ea62d0-f308-566d-bbbc-eea7470b45c1
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75813
cardKingdomEtchedId
cardKingdomFoilId251372
cardKingdomId
cardsphereFoilId81840
cardsphereId
deckboxId60396
mcmId575733
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc36213d3-615c-5a13-a504-24a81bf3ea4b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId95ed5245-0189-48f4-9936-e14acb8dcb64
scryfallIllustrationIda308e983-1ad3-46d4-8199-0585cb46e7b9
scryfallOracleIdc0ad2b5f-066b-424b-bddf-d3014731e599
tcgplayerEtchedProductId
tcgplayerProductId249564
uuid7d50567e-f009-5d6a-8891-e8b438f4107e

Legalities

id75813
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7d50567e-f009-5d6a-8891-e8b438f4107e
vintageLegal

Purchase URLs

id75813
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/da24650d7a2d1c61
cardmarket
tcgplayerhttps://mtgjson.com/links/963df521547ee16c
tcgplayerEtched
uuid7d50567e-f009-5d6a-8891-e8b438f4107e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

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