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Decoction Module KLD

Other printings of "Decoction Module": DRC #128 KLD #205 KLR #232 M3C #288

Card

id43814
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3704
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextProgress leads to inspiration.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameDecoction Module
number205
originalPrintings
originalReleaseDate
originalTextWhenever a creature enters the battlefield under your control, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
otherFaceIds
power
printingsDRC, KLD, KLR, M3C
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypes
supertypes
textWhenever a creature you control enters, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
toughness
typeArtifact
typesArtifact
uuid149888c1-b432-56b6-92bb-779069f76c0b
variations
watermark
setNameKaladesh

Identifiers

id43814
cardKingdomEtchedId
cardKingdomFoilId209159
cardKingdomId208793
cardsphereFoilId22831
cardsphereId22832
deckboxId33693
mcmId292532
mcmMetaId223675
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcf8e304f-a49e-545d-be10-9087e84ea884
mtgoFoilId62042
mtgoId62041
multiverseId417778
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb08ae769-0070-47a6-aae0-1a3bcfd40d07
scryfallIllustrationId906cfb11-319e-453f-bf8c-60bd53c05bec
scryfallOracleId1daba4f6-2a7d-426a-97d1-0298a7100c45
tcgplayerEtchedProductId
tcgplayerProductId122689
uuid149888c1-b432-56b6-92bb-779069f76c0b

Legalities

id43814
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid149888c1-b432-56b6-92bb-779069f76c0b
vintageLegal

Purchase URLs

id43814
cardKingdomhttps://mtgjson.com/links/6daa1c79480891e3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/35a97370aa902b78
cardmarkethttps://mtgjson.com/links/fa290e7cc11a7a79
tcgplayerhttps://mtgjson.com/links/bd6271f1cd77d94f
tcgplayerEtched
uuid149888c1-b432-56b6-92bb-779069f76c0b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified炼煮模块进展促灵感。神器每当一个生物在你的操控下进战场时,你得到{E}(一个能量指示物)。
{4},{T}:将目标由你操控的生物移回其拥有者手上。
418042
Chinese Traditional煉煮模塊進展促靈感。神器每當一個生物在你的操控下進戰場時,你得到{E}(一個能量指示物)。
{4},{T}:將目標由你操控的生物移回其擁有者手上。
418306
FrenchModule de décoctionLe progrès mène à l'inspiration.ArtefactÀ chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous gagnez {E} (un marqueur « énergie »).
{4}, {T} : Renvoyez la créature ciblée que vous contrôlez dans la main de son propriétaire.
418834
GermanDestillationsmodulFortschritt führt zu Inspiration.ArtefaktImmer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du {E} (eine Energiemarke).
{4}, {T}: Bringe eine Kreatur deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurück.
418570
ItalianModulo di DecozioneIl progresso conduce all'ispirazione.ArtefattoOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, ottieni {E} (un segnalino energia).
{4}, {T}: Fai tornare una creatura bersaglio che controlli in mano al suo proprietario.
419098
Japanese抽出機構進歩は発想を生む。アーティファクトクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたは{E}(エネルギー・カウンター1個)を得る。
{4}, {T}:あなたがコントロールしているクリーチャー1体を対象とし、それをオーナーの手札に戻す。
419362
Korean약물 제조 모듈진보가 영감을 낳는다.마법물체생물이 당신의 조종하에 전장에 들어올 때마다, 당신은 {E}(에너지 카운터 한 개)를 얻는다.
{4}, {T}: 당신이 조종하는 생물을 목표로 정한다. 그 생물을 소유자의 손으로 되돌린다.
419626
Portuguese (Brazil)Módulo de DecocçãoO progresso leva à inspiração.ArtefatoToda vez que uma criatura entra no campo de batalha sob seu controle, você recebe {E} (um marcador de energia).
{4}, {T}: Devolva a criatura alvo que você controla para a mão de seu dono.
419890
RussianМодуль ВывариванияПрогресс ведет к вдохновению.АртефактКаждый раз, когда существо выходит на поле битвы под вашим контролем, вы получаете {E} (один жетон энергии).
{4}, {T}: верните целевое существо под вашим контролем в руку его владельца.
420154
SpanishMódulo de extracciónEl progreso lleva a la inspiración.ArtefactoSiempre que una criatura entre al campo de batalla bajo tu control, obtienes {E} (un contador de energía).
{4}, {T}: Regresa la criatura objetivo que controlas a la mano de su propietario.
420418

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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