Other printings of "Decoction Module": DRC #128 KLD #205 KLR #232 M3C #288
| id | 43814 |
|---|---|
| artist | Aaron Miller |
| artistIds | fc021f3d-773a-4706-bbe7-f602324f511f |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 3704 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Progress leads to inspiration. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2} |
| manaValue | 2 |
| name | Decoction Module |
| number | 205 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand. |
| otherFaceIds | |
| power | |
| printings | DRC, KLD, KLR, M3C |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand. |
| toughness | |
| type | Artifact |
| types | Artifact |
| uuid | 149888c1-b432-56b6-92bb-779069f76c0b |
| variations | |
| watermark | |
| setName | Kaladesh |
| id | 43814 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209159 |
| cardKingdomId | 208793 |
| cardsphereFoilId | 22831 |
| cardsphereId | 22832 |
| deckboxId | 33693 |
| mcmId | 292532 |
| mcmMetaId | 223675 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | cf8e304f-a49e-545d-be10-9087e84ea884 |
| mtgoFoilId | 62042 |
| mtgoId | 62041 |
| multiverseId | 417778 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | b08ae769-0070-47a6-aae0-1a3bcfd40d07 |
| scryfallIllustrationId | 906cfb11-319e-453f-bf8c-60bd53c05bec |
| scryfallOracleId | 1daba4f6-2a7d-426a-97d1-0298a7100c45 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 122689 |
| uuid | 149888c1-b432-56b6-92bb-779069f76c0b |
| id | 43814 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 149888c1-b432-56b6-92bb-779069f76c0b |
| vintage | Legal |
| id | 43814 |
|---|---|
| cardKingdom | https://mtgjson.com/links/6daa1c79480891e3 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/35a97370aa902b78 |
| cardmarket | https://mtgjson.com/links/fa290e7cc11a7a79 |
| tcgplayer | https://mtgjson.com/links/bd6271f1cd77d94f |
| tcgplayerEtched | |
| uuid | 149888c1-b432-56b6-92bb-779069f76c0b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 炼煮模块 | 进展促灵感。 | 神器 | 每当一个生物在你的操控下进战场时,你得到{E}(一个能量指示物)。 {4},{T}:将目标由你操控的生物移回其拥有者手上。 | 418042 | |
| Chinese Traditional | 煉煮模塊 | 進展促靈感。 | 神器 | 每當一個生物在你的操控下進戰場時,你得到{E}(一個能量指示物)。 {4},{T}:將目標由你操控的生物移回其擁有者手上。 | 418306 | |
| French | Module de décoction | Le progrès mène à l'inspiration. | Artefact | À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous gagnez {E} (un marqueur « énergie »). {4}, {T} : Renvoyez la créature ciblée que vous contrôlez dans la main de son propriétaire. | 418834 | |
| German | Destillationsmodul | Fortschritt führt zu Inspiration. | Artefakt | Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du {E} (eine Energiemarke). {4}, {T}: Bringe eine Kreatur deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurück. | 418570 | |
| Italian | Modulo di Decozione | Il progresso conduce all'ispirazione. | Artefatto | Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, ottieni {E} (un segnalino energia). {4}, {T}: Fai tornare una creatura bersaglio che controlli in mano al suo proprietario. | 419098 | |
| Japanese | 抽出機構 | 進歩は発想を生む。 | アーティファクト | クリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたは{E}(エネルギー・カウンター1個)を得る。 {4}, {T}:あなたがコントロールしているクリーチャー1体を対象とし、それをオーナーの手札に戻す。 | 419362 | |
| Korean | 약물 제조 모듈 | 진보가 영감을 낳는다. | 마법물체 | 생물이 당신의 조종하에 전장에 들어올 때마다, 당신은 {E}(에너지 카운터 한 개)를 얻는다. {4}, {T}: 당신이 조종하는 생물을 목표로 정한다. 그 생물을 소유자의 손으로 되돌린다. | 419626 | |
| Portuguese (Brazil) | Módulo de Decocção | O progresso leva à inspiração. | Artefato | Toda vez que uma criatura entra no campo de batalha sob seu controle, você recebe {E} (um marcador de energia). {4}, {T}: Devolva a criatura alvo que você controla para a mão de seu dono. | 419890 | |
| Russian | Модуль Вываривания | Прогресс ведет к вдохновению. | Артефакт | Каждый раз, когда существо выходит на поле битвы под вашим контролем, вы получаете {E} (один жетон энергии). {4}, {T}: верните целевое существо под вашим контролем в руку его владельца. | 420154 | |
| Spanish | Módulo de extracción | El progreso lleva a la inspiración. | Artefacto | Siempre que una criatura entre al campo de batalla bajo tu control, obtienes {E} (un contador de energía). {4}, {T}: Regresa la criatura objetivo que controlas a la mano de su propietario. | 420418 |
| date | text |
|---|---|
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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