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Decoction Module M3C

Other printings of "Decoction Module": DRC #128 KLD #205 KLR #232 M3C #288

Card

id50998
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3704
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextProgress leads to inspiration.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameDecoction Module
number288
originalPrintings
originalReleaseDate
originalTextWhenever a creature enters the battlefield under your control, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
otherFaceIds
power
printingsDRC, KLD, KLR, M3C
promoTypesripplefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeM3C
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51'], 'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypes
supertypes
textWhenever a creature you control enters, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
toughness
typeArtifact
typesArtifact
uuid260f5710-f420-5fab-8e57-532640a3551a
variations
watermark
setNameModern Horizons 3 Commander

Identifiers

id50998
cardKingdomEtchedId
cardKingdomFoilId297673
cardKingdomId296666
cardsphereFoilId123570
cardsphereId122157
deckboxId92143
mcmId772284
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id90b7c2ff-4b6d-5f20-9efe-4ad2f03f6ebd
mtgoFoilId
mtgoId127121
multiverseId665702
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcbe37ca1-de56-496f-8eb7-12af6d6bb087
scryfallIllustrationId906cfb11-319e-453f-bf8c-60bd53c05bec
scryfallOracleId1daba4f6-2a7d-426a-97d1-0298a7100c45
tcgplayerEtchedProductId
tcgplayerProductId552912
uuid260f5710-f420-5fab-8e57-532640a3551a

Legalities

id50998
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid260f5710-f420-5fab-8e57-532640a3551a
vintageLegal

Purchase URLs

id50998
cardKingdomhttps://mtgjson.com/links/5fcdce5100bfe54d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/07f5d589154dc887
cardmarket
tcgplayerhttps://mtgjson.com/links/58f1323617da46d2
tcgplayerEtched
uuid260f5710-f420-5fab-8e57-532640a3551a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchModule de décoctionLe progrès mène à l'inspiration.ArtefactÀ chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous gagnez {E} (un marqueur « énergie »).
{4}, {T} : Renvoyez une créature ciblée que vous contrôlez dans la main de son propriétaire.
666220
GermanDestillationsmodulFortschritt führt zu Inspiration.ArtefaktImmer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du {E} (eine Energiemarke).
{4}, {T}: Bringe eine Kreatur deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurück.
665961
Japanese抽出機構進歩は発想を生む。アーティファクトクリーチャー1体があなたのコントロール下で戦場に出るたび、{E}(エネルギー・カウンター1個)を得る。
{4}, {T}:あなたがコントロールしているクリーチャー1体を対象とする。それをオーナーの手札に戻す。
666479

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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