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Die Young KLR

Other printings of "Die Young": PLST #KLD-76 KLD #76 KLR #81

Card

id43965
artistRyan Yee
artistIds8955dca7-3e37-42b4-83a9-167c78a2178f
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank21090
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameDie Young
number81
originalPrintings
originalReleaseDate
originalTextChoose target creature. You get {EE} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
otherFaceIds
power
printingsKLD, KLR, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypes
supertypes
textChoose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
toughness
typeSorcery
typesSorcery
uuid3acb30ea-4c55-5724-941f-6e8780c87e27
variations
watermark
setNameKaladesh Remastered

Identifiers

id43965
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75659
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id631b2c89-848b-5efe-adc5-abcdc2a2943b
mtgoFoilId
mtgoId
multiverseId547887
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId165b937f-1f01-4312-a86c-938d2e301131
scryfallIllustrationIdc4d3ab57-b1b4-4c38-8e44-51a0516b6381
scryfallOracleId4bcc54d1-8ab6-4ad3-91b6-97fb02b88cc0
tcgplayerEtchedProductId
tcgplayerProductId
uuid3acb30ea-4c55-5724-941f-6e8780c87e27

Legalities

id43965
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3acb30ea-4c55-5724-941f-6e8780c87e27
vintageLegal

Purchase URLs

id43965
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid3acb30ea-4c55-5724-941f-6e8780c87e27

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20If the target creature becomes an illegal target, Die Young doesn't resolve and none of its effects happen. You won't get {E}{E} or be able to pay any {E}.
2016-09-20You choose the target creature as you cast Die Young. You don't choose how much {E} to pay until Die Young is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature gets -1/-1 for each {E} paid this way.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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