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Diluvian Primordial PLST

Other printings of "Diluvian Primordial": PLST #GTC-33 GN3 #26 GTC #33 SCD #47 OTC #96 C21 #120

Card

id70467
artistStephan Martiniere
artistIds018799f5-76d7-4849-9375-f1b9030977e6
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2865
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}{U}
manaValue7
nameDiluvian Primordial
numberGTC-33
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power5
printingsC21, GN3, GTC, OTC, PLST, SCD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['d2477e62-9bf9-5ed0-ba93-368e5843994f']}
subsets
subtypesAvatar
supertypes
textFlying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
toughness5
typeCreature — Avatar
typesCreature
uuidbb164243-5fcb-54a6-8ed1-d994ec671b02
variations
watermark
setNameThe List

Identifiers

id70467
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId277789
cardsphereFoilId
cardsphereId104879
deckboxId78878
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf81205af-d985-5ff2-87cc-ee1910952351
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdae32a1e5-d207-46a3-8290-850f7ab1e564
scryfallIllustrationIde4ac2575-cee6-4478-844a-ef6d7ee8939f
scryfallOracleIdf21ce158-2925-4658-ab7b-b73718d31965
tcgplayerEtchedProductId
tcgplayerProductId496205
uuidbb164243-5fcb-54a6-8ed1-d994ec671b02

Legalities

id70467
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidbb164243-5fcb-54a6-8ed1-d994ec671b02
vintageLegal

Purchase URLs

id70467
cardKingdomhttps://mtgjson.com/links/3a57317bbaed3715
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f854a37226766eb2
tcgplayerEtched
uuidbb164243-5fcb-54a6-8ed1-d994ec671b02

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-01-24If a card has {X} in its mana cost, you must choose 0 as its value.
2013-01-24If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.
2013-01-24If an instant or sorcery card you cast this way is countered, it will still be exiled.
2013-01-24If you can't cast one of the target instant or sorcery cards, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain in its owner's graveyard.
2013-01-24If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
2013-01-24If you cast an instant or sorcery spell with cipher this way, you may exile the card encoded on a creature you control. If you can't, or if you choose not to, the card will end up exiled but not encoded on a creature.
2013-01-24When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
2013-01-24You can choose a number of targets up to the number of opponents you have, one target per opponent.
2013-01-24You cast the cards one at a time, choosing modes, targets and so on. The last card you cast will be the first one to resolve.

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