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Ellywick Tumblestrum PAFR

Other printings of "Ellywick Tumblestrum": AFR #181 PAFR #181a PAFR #181p PAFR #181s AFR #286 PRM #92756

Card

id64047
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank12774
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost{2}{G}{G}
manaValue4
nameEllywick Tumblestrum
number181s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PAFR, PRM
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts{'foil': ['0696252c-893b-5a4a-b61f-01a9527be559']}
subsets
subtypesEllywick
supertypesLegendary
text[+1]: Venture into the dungeon. (Enter the first room or advance to the next room.)
[−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
toughness
typeLegendary Planeswalker — Ellywick
typesPlaneswalker
uuid8ab4ff72-c0fc-5f1b-b85f-5d5ccec387e7
variationsd610c159-85e6-5040-a47f-141ed7d08a71, 369ace93-c833-55e1-af33-a5e604e4c1b4
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64047
cardKingdomEtchedId
cardKingdomFoilId248839
cardKingdomId
cardsphereFoilId80296
cardsphereId
deckboxId59558
mcmId572528
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2bd53b49-643d-5a8f-b3ab-6baf38adc9b7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4497b3b5-854c-4de9-8298-188726c05c87
scryfallIllustrationId97837e02-54c6-444e-9bfe-8a27f2bb1ec6
scryfallOracleIdd0375311-b0ea-4870-bc2c-4894da088dc3
tcgplayerEtchedProductId
tcgplayerProductId244549
uuid8ab4ff72-c0fc-5f1b-b85f-5d5ccec387e7

Legalities

id64047
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8ab4ff72-c0fc-5f1b-b85f-5d5ccec387e7
vintageLegal

Purchase URLs

id64047
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2eda5ec029d78db7
cardmarket
tcgplayerhttps://mtgjson.com/links/89b6b3a65daad30c
tcgplayerEtched
uuid8ab4ff72-c0fc-5f1b-b85f-5d5ccec387e7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The emblem grants trample and haste even if you haven't completed a dungeon.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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