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Experiment One PRM

Other printings of "Experiment One": PLST #C15-184 F13 #9 GK2 #111 GTC #119 RVR #137 2X2 #146 PIO #173 C15 #184 RVR #346 PRM #49838

Card

id78173
artistJack Wang
artistIds331942ac-401c-4af3-9d70-85f67717496c
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9220
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
nameExperiment One
number49838
originalPrintings
originalReleaseDate2013-10-16
originalText
otherFaceIds
power1
printings2X2, C15, F13, GK2, GTC, PIO, PLST, PRM, RVR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesHuman, Ooze
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
toughness1
typeCreature — Human Ooze
typesCreature
uuidbf7923be-c9ff-5414-ba16-38023458220a
variations
watermarksimic
setNameMagic Online Promos

Identifiers

id78173
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida7c10a86-577f-54fe-b0b5-d166cff8e8c7
mtgoFoilId
mtgoId49838
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdec83deed-db4d-46ae-94e6-d1f6310884ad
scryfallIllustrationId73232ce4-da31-4ac0-9000-5dae85ca4ebf
scryfallOracleId8520ee67-439b-4f15-838b-420bacbb8b13
tcgplayerEtchedProductId
tcgplayerProductId
uuidbf7923be-c9ff-5414-ba16-38023458220a

Legalities

id78173
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbf7923be-c9ff-5414-ba16-38023458220a
vintageLegal

Purchase URLs

id78173
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidbf7923be-c9ff-5414-ba16-38023458220a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
2024-01-12Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.

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