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Experiment One C15

Other printings of "Experiment One": PLST #C15-184 F13 #9 GK2 #111 GTC #119 RVR #137 2X2 #146 PIO #173 C15 #184 RVR #346 PRM #49838

Card

id14810
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9213
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
nameExperiment One
number184
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
otherFaceIds
power1
printings2X2, C15, F13, GK2, GTC, PIO, PLST, PRM, RVR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeC15
side
signature
sourceProducts{'nonfoil': ['62c91fc6-5042-5941-a15e-de960f5a67d0']}
subsets
subtypesHuman, Ooze
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
toughness1
typeCreature — Human Ooze
typesCreature
uuide9aefe7d-9ec8-588c-bad1-0eb7468b84f2
variations
watermark
setNameCommander 2015

Identifiers

id14810
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId203542
cardsphereFoilId
cardsphereId10346
deckboxId30290
mcmId285947
mcmMetaId207076
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide564966f-7066-550e-b017-c64367ca783b
mtgoFoilId
mtgoId
multiverseId405219
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8c47db9a-65f3-4ccd-a21b-93de4c8d08fe
scryfallIllustrationId42f0b89e-e3df-42b7-aaea-65524ace3c68
scryfallOracleId8520ee67-439b-4f15-838b-420bacbb8b13
tcgplayerEtchedProductId
tcgplayerProductId107949
uuide9aefe7d-9ec8-588c-bad1-0eb7468b84f2

Legalities

id14810
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide9aefe7d-9ec8-588c-bad1-0eb7468b84f2
vintageLegal

Purchase URLs

id14810
cardKingdomhttps://mtgjson.com/links/47f54e26b3850df8
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/60b41df314e2b1ee
tcgplayerhttps://mtgjson.com/links/eca677f71456b8e2
tcgplayerEtched
uuide9aefe7d-9ec8-588c-bad1-0eb7468b84f2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified首号实验体生物~人类/流浆进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)从首号实验体上移去两个+1/+1指示物:重生首号实验体。405561
FrenchExpérience UnCréature : humain et limonÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)Retirez deux marqueurs +1/+1 de l'Expérience Un : Régénérez l'Expérience Un.406245
GermanExperiment EinsKreatur — Mensch, SchlammwesenWeiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.)Entferne zwei +1/+1-Marken von Experiment Eins: Regeneriere Experiment Eins.405903
ItalianPrimo EsperimentoCreatura — Melma UmanoEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)Rimuovi due segnalini +1/+1 dal Primo Esperimento: Rigenera il Primo Esperimento.406587
Japanese実験体クリーチャー — 人間・ウーズ進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)実験体の上から+1/+1カウンターを2個取り除く:実験体を再生する。406929
SpanishExperimento unoCriatura — Cieno humanoEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)Remover dos contadores +1/+1 del Experimento uno: Regenera el Experimento uno.407271

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
2024-01-12Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.

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