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Oakhame Ranger // Bring Back PRM

Other printings of "Oakhame Ranger // Bring Back": ELD #212 ELD #212 ELD #302 ELD #302 PRM #78738 PRM #78738

Card

id78741
artistOmar Rayyan
artistIds256b61a2-b9af-4ff5-b485-47a61818f818
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsW, G
defense
duelDeck
edhrecRank16931
edhrecSaltiness0.42
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameOakhame Ranger
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{G/W}{G/W}{G/W}{G/W}
manaValue4
nameOakhame Ranger // Bring Back
number78738
originalPrintings
originalReleaseDate2019-10-06
originalText
otherFaceIds334e42d9-6c56-51b5-94a0-ec9f40659d73
power2
printingsELD, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
sidea
signature
sourceProducts
subsets
subtypesElf, Knight, Ranger
supertypes
text{T}: Creatures you control get +1/+1 until end of turn.
toughness2
typeCreature — Elf Knight Ranger
typesCreature
uuidf82debdb-73a0-5459-893f-4239ab1102fa
variations
watermark
setNameMagic Online Promos

Identifiers

id78741
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3ea15c67-e5b6-59cf-8d7a-a21e0bb165f6
mtgoFoilId
mtgoId78738
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d86b85b-5098-4741-a9e9-afb68e8f7d64
scryfallIllustrationIde1bbcfcd-e843-4d29-9857-4b5958080b96
scryfallOracleId9c247a17-361c-435e-90c8-ce9c6b71f7db
tcgplayerEtchedProductId
tcgplayerProductId
uuidf82debdb-73a0-5459-893f-4239ab1102fa

Legalities

id78741
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf82debdb-73a0-5459-893f-4239ab1102fa
vintageLegal

Purchase URLs

id78741
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidf82debdb-73a0-5459-893f-4239ab1102fa

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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