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Oakhame Ranger // Bring Back ELD

Other printings of "Oakhame Ranger // Bring Back": ELD #212 ELD #212 ELD #302 ELD #302 PRM #78738 PRM #78738

Card

id30198
artistMaddie Julyk
artistIds23547f21-a6c7-44e0-bbb7-fd5e5e32d97c, d5dba03e-f267-49b5-8c8c-3c6a90d18da5
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, W
colorIndicator
colorsW, G
defense
duelDeck
edhrecRank16928
edhrecSaltiness0.42
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameBring Back
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{G/W}{G/W}{G/W}{G/W}
manaValue4
nameOakhame Ranger // Bring Back
number212
originalPrintings
originalReleaseDate
originalTextCreate two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) // {T}: Creatures you control get +1/+1 until end of turn.
otherFaceIds1945c138-c3fb-50cd-91f1-f9f92571365a
power
printingsELD, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textCreate two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid1503d4db-926c-5fec-8a74-e6780d863683
variations2531e40e-3271-500e-ab5e-ed12df3588e0
watermark
setNameThrone of Eldraine

Identifiers

id30198
cardKingdomEtchedId
cardKingdomFoilId227803
cardKingdomId227402
cardsphereFoilId62274
cardsphereId62001
deckboxId46268
mcmId400124
mcmMetaId281569
mtgArenaId70359
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcd1cffa9-5abc-562b-b868-3ee7fd909fde
mtgoFoilId
mtgoId78568
multiverseId473174
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8a665794-513f-4f78-92c9-1844ec27c79c
scryfallIllustrationId5070c3f7-24b3-4ac9-b95d-849397e77f57
scryfallOracleId9c247a17-361c-435e-90c8-ce9c6b71f7db
tcgplayerEtchedProductId
tcgplayerProductId198889
uuid1503d4db-926c-5fec-8a74-e6780d863683

Legalities

id30198
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1503d4db-926c-5fec-8a74-e6780d863683
vintageLegal

Purchase URLs

id30198
cardKingdomhttps://mtgjson.com/links/004ac3c9d2d6b1a2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fd60f05303ecac6d
cardmarkethttps://mtgjson.com/links/7004920280192ed0
tcgplayerhttps://mtgjson.com/links/f6dea4dfeb2abca0
tcgplayerEtched
uuid1503d4db-926c-5fec-8a74-e6780d863683

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified橡树宫巡林客 // 安然带回安然带回法术~历险派出两个1/1白色人类衍生生物。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475595
Chinese Traditional橡樹宮巡林客 // 安然帶回安然帶回巫術~歷險派出兩個1/1白色人類衍生生物。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475864
FrenchRanger de Gitechêne // RaccompagnerRaccompagnerRituel : aventureCréez deux jetons de créature 1/1 blanche Humain. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473981
GermanEichenheim-Waldläuferin // HeimbringenHeimbringenHexerei — AbenteuerErzeuge zwei 1/1 weiße Mensch-Kreaturenspielsteine. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473443
ItalianRanger di Quercetania // Riportare IndietroRiportare IndietroStregoneria — AvventuraCrea due pedine creatura Umano 1/1 bianche. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474250
Japaneseオークヘイムのレインジャー // 連(つ)れ戻(もど)し連(つ)れ戻(もど)しソーサリー ― 出来事白の1/1の人間・クリーチャー・トークンを2体生成する。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474519
Korean오크헤임 레인저 // 되찾아오기되찾아오기집중마법 — 모험1/1 백색 인간 생물 토큰 두 개를 만든다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474788
Portuguese (Brazil)Patrulheira de Carvalhândia // Trazer de VoltaTrazer de VoltaFeitiço — AventuraCrie duas fichas de criatura branca 1/1 do tipo Humano. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)475057
RussianЛесничая из Дуболесья // Привести ДомойПривести ДомойВолшебство — ПриключениеСоздайте две фишки существа 1/1 белый Человек. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475326
SpanishGuardabosque de Roblehogar // Traer a casaTraer a casaConjuro — AventuraCrea dos fichas de criatura Humano blancas 1/1. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473712

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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