← Back Card Profile (by Name)

Fiery Justice ICE

Other printings of "Fiery Justice": PLST #MM3-164 TSB #92 MM3 #164 C13 #188 2X2 #212 ICE #288 2X2 #495

Card

id38054
artistMelissa A. Benson
artistIds9ade7727-1436-4828-9a1d-487c3d2ad1d9
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG, R, W
colorIndicator
colorsG, R, W
defense
duelDeck
edhrecRank21954
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"The fire of justice burns like nothing else."
—Lovisa Coldeyes, Balduvian Chieftain
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{G}{W}
manaValue3
nameFiery Justice
number288
originalPrintings
originalReleaseDate
originalTextFiery Justice deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life.
otherFaceIds
power
printings2X2, C13, ICE, MM3, PLST, TSB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeICE
side
signature
sourceProducts{'nonfoil': ['336c0f3c-7922-530d-b687-ca056692d873', '57d8c3aa-7e9f-5cd0-bc47-3686d9958d8b']}
subsets
subtypes
supertypes
textFiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
toughness
typeSorcery
typesSorcery
uuid78dd7139-236e-5770-a45e-aa0723ded776
variations
watermark
setNameIce Age

Identifiers

id38054
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId20095
cardsphereFoilId
cardsphereId20079
deckboxId624
mcmId6578
mcmMetaId2023
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9c855341-6f66-5e69-996d-ac5b4c5b2205
mtgoFoilId
mtgoId
multiverseId2724
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8965ce61-0522-4f77-a82d-89441d1ba867
scryfallIllustrationIda6aaa6a9-91ed-4913-88c1-06ef68dc7f8a
scryfallOracleId333809cb-e196-45f2-8a67-31374438e56e
tcgplayerEtchedProductId
tcgplayerProductId4670
uuid78dd7139-236e-5770-a45e-aa0723ded776

Legalities

id38054
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid78dd7139-236e-5770-a45e-aa0723ded776
vintageLegal

Purchase URLs

id38054
cardKingdomhttps://mtgjson.com/links/0ba9108288ee2ea3
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/3b382a383939133f
tcgplayerhttps://mtgjson.com/links/106f292a9c4df16d
tcgplayerEtched
uuid78dd7139-236e-5770-a45e-aa0723ded776

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchJustice ardente
GermanFeurige GerechtigkeitHexereiDie Feurige Gerechtigkeit fügt 5 Schadenspunkte zu, die auf beliebige Kreaturen und/oder Spieler verteilt werden können. Ein Gegner Deiner Wahl erhält 5 Lebenspunkte dazu.
ItalianGiustizia Fiammeggiante
Portuguese (Brazil)Justiça Flamejante
SpanishJusticia ígnea

Rulings

datetext
2017-03-14If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
2017-03-14The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
2017-03-14You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.

Tip: bookmark this page with your query parameters for quick access.