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Fiery Justice 2X2

Other printings of "Fiery Justice": PLST #MM3-164 TSB #92 MM3 #164 C13 #188 2X2 #212 ICE #288 2X2 #495

Card

id1024
artistMathias Kollros
artistIds2ae0dd12-047c-4efb-80d7-bccc3bac5fba
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R, W
colorIndicator
colorsG, R, W
defense
duelDeck
edhrecRank21954
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWhen the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{G}{W}
manaValue3
nameFiery Justice
number212
originalPrintings
originalReleaseDate
originalTextFiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
otherFaceIds
power
printings2X2, C13, ICE, MM3, PLST, TSB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCode2X2
side
signature
sourceProducts{'foil': ['66793ae3-270b-5a9f-8a25-15e689c11508', 'a095d6b7-ab51-59c2-a2c2-363cf85147cd'], 'nonfoil': ['66793ae3-270b-5a9f-8a25-15e689c11508']}
subsets
subtypes
supertypes
textFiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
toughness
typeSorcery
typesSorcery
uuid8c71ba45-4ce8-5a79-a04e-0173c5283a11
variationsd2956b35-e5c9-5352-bd49-f9deaf2fde30
watermark
setNameDouble Masters 2022

Identifiers

id1024
cardKingdomEtchedId
cardKingdomFoilId263494
cardKingdomId262827
cardsphereFoilId90143
cardsphereId90120
deckboxId66515
mcmId664240
mcmMetaId2023
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id024f24a6-35c1-5e4d-979f-fa62f2953ff2
mtgoFoilId
mtgoId101908
multiverseId571545
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId144668d6-cab6-45e6-8498-ab7cd927f9df
scryfallIllustrationIdd28205ff-85ba-4dee-85c6-6097be5f795b
scryfallOracleId333809cb-e196-45f2-8a67-31374438e56e
tcgplayerEtchedProductId
tcgplayerProductId276388
uuid8c71ba45-4ce8-5a79-a04e-0173c5283a11

Legalities

id1024
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid8c71ba45-4ce8-5a79-a04e-0173c5283a11
vintageLegal

Purchase URLs

id1024
cardKingdomhttps://mtgjson.com/links/37b35456bfd681a1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5e0a52e1598eca9e
cardmarkethttps://mtgjson.com/links/9400f5e66227a461
tcgplayerhttps://mtgjson.com/links/e23b60f6d97103d7
tcgplayerEtched
uuid8c71ba45-4ce8-5a79-a04e-0173c5283a11

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified火热正义正当反抗军久攻不下,无法突破城堡防线时,他们转而尝试从内部下手来除掉冒牌国王妄王莱洛。法术火热正义对任意数量的目标造成共5点伤害,你可以任意分配。目标对手获得5点生命。572869
FrenchJustice ardenteComme les rebelles n'arrivaient pas à s'introduire dans le château pour tuer Lalor l'obstiné, ils utilisèrent une méthode plus interne pour destituer le prétendant au trône.RituelLa Justice ardente inflige 5 blessures réparties comme vous le désirez entre n'importe quel nombre de cibles. Un adversaire ciblé gagne 5 points de vie.572207
GermanFeurige GerechtigkeitAls es den Rebellen nicht gelang, die Burg zu stürmen, um Lalor den Sturen zu töten, bedienten sie sich einer direkteren Vorgehensweise.HexereiDie Feurige Gerechtigkeit fügt 5 Schadenspunkte zu, deren Aufteilung auf eine beliebige Anzahl an Zielen deiner Wahl du bestimmst. Ein Gegner deiner Wahl erhält 5 Lebenspunkte dazu.571876
Japanese焦熱の裁き反逆者たちは強情なラロールを殺すために城を突破しようとして失敗した時、偽りの王を始末するためにより内在的な手段を用いることとなった。ソーサリークリーチャーやプレインズウォーカーやプレイヤーのうち望む数とプレイヤー1人を対象とし、その前者に5点分をあなたの望むように割り振る。焦熱の裁きはその前者にその割り振った点数のダメージを与える。その後者のプレイヤーは5点のライフを得る。572538

Rulings

datetext
2017-03-14If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
2017-03-14The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
2017-03-14You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.

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