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Flaxen Intruder // Welcome Home ELD

Other printings of "Flaxen Intruder // Welcome Home": ELD #155 ELD #155 ELD #297 ELD #297 PRM #78814 PRM #78814

Card

id30308
artistOmar Rayyan
artistIds256b61a2-b9af-4ff5-b485-47a61818f818
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank10462
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameWelcome Home
finishesnonfoil, foil
flavorName
flavorTextThe middle blade was just right.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{G}{G}
manaValue1
nameFlaxen Intruder // Welcome Home
number297
originalPrintings
originalReleaseDate
originalText
otherFaceIds73562a88-c8d7-5bd3-abc2-2c7961a5c634
power
printingsELD, PRM
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textCreate three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid7938d306-5ffd-59fe-afdf-4360f7ca1316
variations8288d260-50a7-5c4d-a3fa-3855c5ec54fa
watermark
setNameThrone of Eldraine

Identifiers

id30308
cardKingdomEtchedId
cardKingdomFoilId228050
cardKingdomId227526
cardsphereFoilId62678
cardsphereId62641
deckboxId46353
mcmId398599
mcmMetaId280754
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id43f45804-568a-545c-8dc4-fc1f1d927fb5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId489ae8ac-8329-49f0-a301-875f7ba37c97
scryfallIllustrationId14ad84dd-40aa-437e-95b0-aaae9f81a06a
scryfallOracleIdbacedc99-46d9-4757-8a27-8df77d7c2f02
tcgplayerEtchedProductId
tcgplayerProductId198387
uuid7938d306-5ffd-59fe-afdf-4360f7ca1316

Legalities

id30308
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7938d306-5ffd-59fe-afdf-4360f7ca1316
vintageLegal

Purchase URLs

id30308
cardKingdomhttps://mtgjson.com/links/795b8ee101b38e95
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/39499fdf435d195b
cardmarkethttps://mtgjson.com/links/2b10e960f49f035d
tcgplayerhttps://mtgjson.com/links/b1b9fb684c367b70
tcgplayerEtched
uuid7938d306-5ffd-59fe-afdf-4360f7ca1316

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04Flaxen Intruder's triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice it. When you do, the reflexive triggered ability triggers and you pick a target artifact or enchantment to be destroyed. This is different from effects that say "If you do . . ." in that players may take actions after you've sacrificed Flaxen Intruder but before the artifact or enchantment is destroyed.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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