← Back Card Profile (by Name)

Flaxen Intruder // Welcome Home ELD

Other printings of "Flaxen Intruder // Welcome Home": ELD #155 ELD #155 ELD #297 ELD #297 PRM #78814 PRM #78814

Card

id30136
artistGabor Szikszai
artistIds44c3877f-8771-43dc-9e40-f4c765f59d2e
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank10462
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameWelcome Home
finishesnonfoil, foil
flavorName
flavorTextThe middle blade was just right.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{G}{G}
manaValue1
nameFlaxen Intruder // Welcome Home
number155
originalPrintings
originalReleaseDate
originalTextCreate three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) // Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
otherFaceIds136a943f-a2c0-5f1f-b6d3-5a55b3ad76c8
power
printingsELD, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textCreate three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid8288d260-50a7-5c4d-a3fa-3855c5ec54fa
variations7938d306-5ffd-59fe-afdf-4360f7ca1316
watermark
setNameThrone of Eldraine

Identifiers

id30136
cardKingdomEtchedId
cardKingdomFoilId227761
cardKingdomId227359
cardsphereFoilId62192
cardsphereId61920
deckboxId46211
mcmId399209
mcmMetaId280754
mtgArenaId70302
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfeedba6a-b64a-56be-8512-3ab68e29242d
mtgoFoilId
mtgoId78444
multiverseId473117
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId06bd1ad2-fb5d-4aef-87d1-13a341c686fa
scryfallIllustrationId024bb670-5942-40d0-91dd-a6a846efdbfe
scryfallOracleIdbacedc99-46d9-4757-8a27-8df77d7c2f02
tcgplayerEtchedProductId
tcgplayerProductId198574
uuid8288d260-50a7-5c4d-a3fa-3855c5ec54fa

Legalities

id30136
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8288d260-50a7-5c4d-a3fa-3855c5ec54fa
vintageLegal

Purchase URLs

id30136
cardKingdomhttps://mtgjson.com/links/1b4b533371ca6d10
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/875fb6e32b8b377c
cardmarkethttps://mtgjson.com/links/3ef4cf21b6e36ca0
tcgplayerhttps://mtgjson.com/links/ca5cfc47b5c07177
tcgplayerEtched
uuid8288d260-50a7-5c4d-a3fa-3855c5ec54fa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified金发入侵者 // 欢迎回家欢迎回家法术~历险派出三个2/2绿色的熊衍生生物。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475538
Chinese Traditional金髮入侵者 // 歡迎回家歡迎回家巫術~歷險派出三個2/2綠色的熊衍生生物。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475807
FrenchIntruse aux boucles d'or // Bienvenue chez nousBienvenue chez nousRituel : aventureCréez trois jetons de créature 2/2 verte Ours. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473924
GermanFlachsblonder Eindringling // WillkommenWillkommenHexerei — AbenteuerErzeuge drei 2/2 grüne Bär-Kreaturenspielsteine. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473386
ItalianIntrusa dai Riccioli d'Oro // Benvenuto a CasaBenvenuto a CasaStregoneria — AvventuraCrea tre pedine creatura Orso 2/2 verdi. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474193
Japanese亜麻色の侵入者 // おかえりなさいおかえりなさいソーサリー ― 出来事緑の2/2の熊・クリーチャー・トークンを3体生成する。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474462
Korean금발 침입자 // 환영받는 귀가환영받는 귀가집중마법 — 모험2/2 녹색 곰 생물 토큰 세 개를 만든다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474731
Portuguese (Brazil)Intrusa das Madeixas Douradas // Boas-vindas ao LarBoas-vindas ao LarFeitiço — AventuraCrie três fichas de criatura verde 2/2 do tipo Urso. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)475000
RussianЗлатовласая Незваная Гостья // Идем ДомойИдем ДомойВолшебство — ПриключениеСоздайте три фишки существа 2/2 зеленый Медведь. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475269
SpanishIntrusa rubita // Bienvenida a casaBienvenida a casaConjuro — AventuraCrea tres fichas de criatura Oso verdes 2/2. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473655

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04Flaxen Intruder's triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice it. When you do, the reflexive triggered ability triggers and you pick a target artifact or enchantment to be destroyed. This is different from effects that say "If you do . . ." in that players may take actions after you've sacrificed Flaxen Intruder but before the artifact or enchantment is destroyed.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.