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Zur the Enchanter SLD

Other printings of "Zur the Enchanter": J16 #8 PCEL #8 OCM1 #10 CSP #135 MM3 #204 DMR #206 2X2 #297 DMR #374 CMR #544 2X2 #554 SLD #726 PRM #86196

Card

id88888
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U, W
colorIndicator
colorsB, U, W
defense
duelDeck
edhrecRank2639
edhrecSaltiness1.28
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorNamePost the Enchanter
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}{U}{B}
manaValue4
nameZur the Enchanter
number726
originalPrintings
originalReleaseDate2022-11-28
originalText
otherFaceIds
power1
printings2X2, CMR, CSP, DMR, J16, MM3, OCM1, PCEL, PRM, SLD
promoTypessldbonus
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['b227e5e5-5403-522c-875e-6601f1982a43', 'f957fd7e-829c-5065-9a8f-4c043f045ffb']}
subsetsSecret Lair Bonus cards
subtypesHuman, Wizard
supertypesLegendary
textFlying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
toughness4
typeLegendary Creature — Human Wizard
typesCreature
uuid255caab7-f7ea-555f-919a-11948c0d7c34
variations
watermark
setNameSecret Lair Drop

Identifiers

id88888
cardKingdomEtchedId
cardKingdomFoilId275095
cardKingdomId
cardsphereFoilId98616
cardsphereId
deckboxId73189
mcmId701171
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5cf59079-4a83-5016-afc4-66c5f236e6df
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd5468fd0-822b-40f2-bf23-c5ca11c9e1ba
scryfallIllustrationId88c8ba4b-7b08-4c18-91e9-68b8cd011716
scryfallOracleIdd7950018-d744-48a8-81aa-0d8384703f48
tcgplayerEtchedProductId
tcgplayerProductId475932
uuid255caab7-f7ea-555f-919a-11948c0d7c34

Legalities

id88888
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid255caab7-f7ea-555f-919a-11948c0d7c34
vintageLegal

Purchase URLs

id88888
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a1c98b4e151999ac
cardmarket
tcgplayerhttps://mtgjson.com/links/ba4ec70fe1d6e68c
tcgplayerEtched
uuid255caab7-f7ea-555f-919a-11948c0d7c34

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-12-08If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.

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