← Back Card Profile (by Name)

Zur the Enchanter OCM1

Other printings of "Zur the Enchanter": J16 #8 PCEL #8 OCM1 #10 CSP #135 MM3 #204 DMR #206 2X2 #297 DMR #374 CMR #544 2X2 #554 SLD #726 PRM #86196

Card

id60542
artistPete Venters
artistIdsd54c4a1a-c0c5-4834-84db-125d341f3ad8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U, W
colorIndicator
colorsB, U, W
defense
duelDeck
edhrecRank2639
edhrecSaltiness1.28
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextZur remained aloof from Terisiare's suffering, intent only on his own perfection.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}{U}{B}
manaValue4
nameZur the Enchanter
number10
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printings2X2, CMR, CSP, DMR, J16, MM3, OCM1, PCEL, PRM, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeOCM1
side
signature
sourceProducts{'foil': ['6fa487b0-4cb0-544f-8993-d25f27af5d9c']}
subsets
subtypesHuman, Wizard
supertypesLegendary
textFlying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
toughness4
typeLegendary Creature — Human Wizard
typesCreature
uuidf5a1b3ff-23f0-59b3-ade8-9c10d43a89c8
variations
watermark
setNameCommander's Arsenal Oversized

Identifiers

id60542
cardKingdomEtchedId
cardKingdomFoilId188784
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd04c1742-1bcc-5c00-8b73-c0731d58c881
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId597b79b3-7d77-4261-871a-60dd17403388
scryfallIda87d21ca-79f0-4d08-8441-625aac02fadf
scryfallIllustrationId261da4b7-edd5-42be-8865-d32884f57498
scryfallOracleIdd7950018-d744-48a8-81aa-0d8384703f48
tcgplayerEtchedProductId
tcgplayerProductId94979
uuidf5a1b3ff-23f0-59b3-ade8-9c10d43a89c8

Legalities

id60542
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf5a1b3ff-23f0-59b3-ade8-9c10d43a89c8
vintage

Purchase URLs

id60542
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/58aa46d3baf31957
cardmarket
tcgplayerhttps://mtgjson.com/links/fb476ed28a35d7ec
tcgplayerEtched
uuidf5a1b3ff-23f0-59b3-ade8-9c10d43a89c8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-12-08If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.

Tip: bookmark this page with your query parameters for quick access.