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Zur the Enchanter J16

Other printings of "Zur the Enchanter": J16 #8 PCEL #8 OCM1 #10 CSP #135 MM3 #204 DMR #206 2X2 #297 DMR #374 CMR #544 2X2 #554 SLD #726 PRM #86196

Card

id40111
artistJosu Hernaiz
artistIds74246024-92b4-43d0-a5af-a3f9f2a35d5f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U, W
colorIndicator
colorsB, U, W
defense
duelDeck
edhrecRank2638
edhrecSaltiness1.28
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextZur remained aloof from Terisiare's suffering, intent only on his own perfection.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}{U}{B}
manaValue4
nameZur the Enchanter
number8
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printings2X2, CMR, CSP, DMR, J16, MM3, OCM1, PCEL, PRM, SLD
promoTypesjudgegift
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeJ16
side
signature
sourceProducts
subsets
subtypesHuman, Wizard
supertypesLegendary
textFlying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
toughness4
typeLegendary Creature — Human Wizard
typesCreature
uuid216529f9-341e-53f5-9624-61b97ef86d04
variations
watermarkwotc
setNameJudge Gift Cards 2016

Identifiers

id40111
cardKingdomEtchedId
cardKingdomFoilId209455
cardKingdomId
cardsphereFoilId22423
cardsphereId
deckboxId34463
mcmId293177
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6f7d8ae3-bcfc-5827-804a-6e05eb3abd7a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1dd33e67-3bf5-41cf-a552-1db6a28b8561
scryfallIllustrationIdb3d793d8-7c53-46be-856e-5a51aa1e7ab0
scryfallOracleIdd7950018-d744-48a8-81aa-0d8384703f48
tcgplayerEtchedProductId
tcgplayerProductId123617
uuid216529f9-341e-53f5-9624-61b97ef86d04

Legalities

id40111
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid216529f9-341e-53f5-9624-61b97ef86d04
vintageLegal

Purchase URLs

id40111
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f90c136a453e7efd
cardmarket
tcgplayerhttps://mtgjson.com/links/e4a0ed7b4cfe6cd7
tcgplayerEtched
uuid216529f9-341e-53f5-9624-61b97ef86d04

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-12-08If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.

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