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Foulmire Knight // Profane Insight MOC

Other printings of "Foulmire Knight // Profane Insight": PLST #MOC-249 PLST #MOC-249 PLST #ELD-90 PLST #ELD-90 ELD #90 ELD #90 MOC #249 MOC #249 ELD #286 ELD #286 PRM #78806 PRM #78806

Card

id57388
artistAlex Brock
artistIdsce381d25-868c-4f13-b1e9-e7cd2f67e994
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank5621
edhrecSaltiness0.18
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameFoulmire Knight
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameFoulmire Knight // Profane Insight
number249
originalPrintings
originalReleaseDate
originalTextYou draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) // Deathtouch
otherFaceIds7379ca28-4b85-5835-827d-3d8892c8a359
power1
printingsELD, MOC, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOC
sidea
signature
sourceProducts{'nonfoil': ['c4345ca9-4383-54f6-85b0-79381b2b35b8']}
subsets
subtypesZombie, Knight
supertypes
textDeathtouch
toughness1
typeCreature — Zombie Knight
typesCreature
uuid68863dbe-2bb8-55df-aeb9-7459c5e78ee1
variations
watermark
setNameMarch of the Machine Commander

Identifiers

id57388
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId276149
cardsphereFoilId
cardsphereId101779
deckboxId77749
mcmId705743
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8350c9c8-2349-5169-a1f9-896b540cb12e
mtgoFoilId
mtgoId110946
multiverseId612497
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4676c019-886c-4b0d-9849-c044c0e03da3
scryfallIllustrationId467bdd67-4baa-44b9-bc7e-a421163affb6
scryfallOracleId10c0f814-e302-49ff-aded-1b8d8424fd60
tcgplayerEtchedProductId
tcgplayerProductId491342
uuid68863dbe-2bb8-55df-aeb9-7459c5e78ee1

Legalities

id57388
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid68863dbe-2bb8-55df-aeb9-7459c5e78ee1
vintageLegal

Purchase URLs

id57388
cardKingdomhttps://mtgjson.com/links/24879275826d310e
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/8b9ce473bf4132b5
tcgplayerEtched
uuid68863dbe-2bb8-55df-aeb9-7459c5e78ee1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedFoulmire Knight // 渎神洞察Foulmire Knight生物 ~灵俑/骑士死触614464
FrenchFoulmire Knight // Perspicacité profaneFoulmire KnightCréature : zombie et chevalierContact mortel613340
GermanFoulmire Knight // Profane EinsichtFoulmire KnightKreatur — Zombie, RitterTodesberührung612778
ItalianFoulmire Knight // Intuizione ProfanaFoulmire KnightCreatura — Cavaliere ZombieTocco letale613621
JapaneseFoulmire Knight // 不(ふ)敬(けい)な洞(どう)察(さつ)Foulmire Knightクリーチャー — ゾンビ・騎士接死613902
Portuguese (Brazil)Foulmire Knight // Percepção ProfanaFoulmire KnightCriatura — Zumbi CavaleiroToque mortífero614183
SpanishFoulmire Knight // Visión profanaFoulmire KnightCriatura — Caballero zombieToque mortal.613059

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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