← Back Card Profile (by Name)

Foulmire Knight // Profane Insight PLST

Other printings of "Foulmire Knight // Profane Insight": PLST #MOC-249 PLST #MOC-249 PLST #ELD-90 PLST #ELD-90 ELD #90 ELD #90 MOC #249 MOC #249 ELD #286 ELD #286 PRM #78806 PRM #78806

Card

id73544
artistAlex Brock
artistIdsce381d25-868c-4f13-b1e9-e7cd2f67e994
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank5621
edhrecSaltiness0.18
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameFoulmire Knight
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameFoulmire Knight // Profane Insight
numberMOC-249
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds187fa8b6-4cd4-55cf-ab7f-a6c4a36661a0
power1
printingsELD, MOC, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
sidea
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesZombie, Knight
supertypes
textDeathtouch
toughness1
typeCreature — Zombie Knight
typesCreature
uuidd5c14a1b-c80a-518d-be0a-9c77919869be
variationscaad8aba-0327-569a-b28c-ce8423cbce0d
watermark
setNameThe List

Identifiers

id73544
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303809
cardsphereFoilId
cardsphereId
deckboxId
mcmId731648
mcmMetaId280829
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide0536a37-589e-526b-b4ab-589b4e9e46da
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9a810932-7f59-461e-8cc4-6d7168c1f838
scryfallIllustrationId467bdd67-4baa-44b9-bc7e-a421163affb6
scryfallOracleId10c0f814-e302-49ff-aded-1b8d8424fd60
tcgplayerEtchedProductId
tcgplayerProductId582698
uuidd5c14a1b-c80a-518d-be0a-9c77919869be

Legalities

id73544
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd5c14a1b-c80a-518d-be0a-9c77919869be
vintageLegal

Purchase URLs

id73544
cardKingdomhttps://mtgjson.com/links/f42c3dac686788c6
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/28b1eef2ef734ee6
tcgplayerhttps://mtgjson.com/links/61317d695d086a71
tcgplayerEtched
uuidd5c14a1b-c80a-518d-be0a-9c77919869be

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.