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Frolicking Familiar // Blow Off Steam WOE

Other printings of "Frolicking Familiar // Blow Off Steam": WOE #226 WOE #226

Card

id103687
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, U
colorIndicator
colorsR
defense
duelDeck
edhrecRank6642
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameBlow Off Steam
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{R}
manaValue3
nameFrolicking Familiar // Blow Off Steam
number226
originalPrintings
originalReleaseDate
originalTextBlow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.) // Flying
Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
otherFaceIds54578bf7-e702-59fd-b873-74540d60102c
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textBlow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid31bd771d-a1b9-5625-bb14-f9518406564d
variations
watermark
setNameWilds of Eldraine

Identifiers

id103687
cardKingdomEtchedId
cardKingdomFoilId282321
cardKingdomId281600
cardsphereFoilId
cardsphereId107108
deckboxId82169
mcmId728103
mcmMetaId423032
mtgArenaId86942
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcefdb821-878b-5e73-afbd-9a365e39dff4
mtgoFoilId
mtgoId116808
multiverseId629727
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId64c432d5-4f5b-44ac-9d61-891e78460d58
scryfallIllustrationId1c8adbd3-8337-46ac-bc89-afdb6dff2b9a
scryfallOracleIdbbb6867f-7186-41de-9828-21be469178c1
tcgplayerEtchedProductId
tcgplayerProductId512186
uuid31bd771d-a1b9-5625-bb14-f9518406564d

Legalities

id103687
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid31bd771d-a1b9-5625-bb14-f9518406564d
vintageLegal

Purchase URLs

id103687
cardKingdomhttps://mtgjson.com/links/3bce72e074b82dcf
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/213c9fbcefebef19
cardmarkethttps://mtgjson.com/links/774bee4f7b74eb2f
tcgplayerhttps://mtgjson.com/links/ceb7a4cdd33c3e32
tcgplayerEtched
uuid31bd771d-a1b9-5625-bb14-f9518406564d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedFrolicking Familiar // 火气外泄火气外泄瞬间~历险火气外泄对任意一个目标造成1点伤害。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631554
FrenchFamilier batifolant // DéfouloirDéfouloirÉphémère : aventureLe Défouloir inflige 1 blessure à n'importe quelle cible. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630510
GermanHerumtollender Vertrauter // Dampf ablassenDampf ablassenSpontanzauber — AbenteuerDampf ablassen fügt einem Ziel deiner Wahl 1 Schadenspunkt zu. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629988
ItalianFamiglio Giocherellone // Scaricare la TensioneScaricare la TensioneIstantaneo — AvventuraScaricare la Tensione infligge 1 danno a un qualsiasi bersaglio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630771
JapaneseFrolicking Familiar // 鬱(うっ)憤(ぷん)ばらし鬱(うっ)憤(ぷん)ばらしインスタント ― 出来事1つを対象とする。鬱憤ばらしはそれに1点のダメージを与える。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)631032
Portuguese (Brazil)Familiar Brincalhão // Aliviar a PressãoAliviar a PressãoMágica Instantânea — AventuraAliviar a Pressão causa 1 ponto de dano a qualquer alvo. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631293
SpanishFamiliar juguetón // A toda mechaA toda mechaInstantáneo — AventuraA toda mecha hace 1 punto de daño a cualquier objetivo. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630249

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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