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Frolicking Familiar // Blow Off Steam WOE

Other printings of "Frolicking Familiar // Blow Off Steam": WOE #226 WOE #226

Card

id103686
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank6642
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameFrolicking Familiar
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameFrolicking Familiar // Blow Off Steam
number226
originalPrintings
originalReleaseDate
originalTextBlow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.) // Flying
Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
otherFaceIds31bd771d-a1b9-5625-bb14-f9518406564d
power2
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']}
subsets
subtypesOtter, Wizard
supertypes
textFlying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
toughness2
typeCreature — Otter Wizard
typesCreature
uuid54578bf7-e702-59fd-b873-74540d60102c
variations
watermark
setNameWilds of Eldraine

Identifiers

id103686
cardKingdomEtchedId
cardKingdomFoilId282321
cardKingdomId281600
cardsphereFoilId
cardsphereId107108
deckboxId82169
mcmId728103
mcmMetaId423032
mtgArenaId86942
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb79ee237-275c-50b6-a0fe-afd2fb0e1150
mtgoFoilId
mtgoId116808
multiverseId629727
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId64c432d5-4f5b-44ac-9d61-891e78460d58
scryfallIllustrationId1c8adbd3-8337-46ac-bc89-afdb6dff2b9a
scryfallOracleIdbbb6867f-7186-41de-9828-21be469178c1
tcgplayerEtchedProductId
tcgplayerProductId512186
uuid54578bf7-e702-59fd-b873-74540d60102c

Legalities

id103686
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid54578bf7-e702-59fd-b873-74540d60102c
vintageLegal

Purchase URLs

id103686
cardKingdomhttps://mtgjson.com/links/4292cefde882e7cd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c41438541f889ccf
cardmarkethttps://mtgjson.com/links/362c7bd9127fcf60
tcgplayerhttps://mtgjson.com/links/e8236b082c0008d0
tcgplayerEtched
uuid54578bf7-e702-59fd-b873-74540d60102c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedFrolicking Familiar // 火气外泄Frolicking Familiar生物 — 水獭/法术师飞行
每当你施放瞬间或法术咒语时,嬉闹佣兽得+1/+1直到回合结束。
631554
FrenchFamilier batifolant // DéfouloirFamilier batifolantCréature — loutre et sorcierVol
À chaque fois que vous lancez un sort d'éphémère ou de rituel, le Familier batifolant gagne +1/+1 jusqu'à la fin du tour.
630510
GermanHerumtollender Vertrauter // Dampf ablassenHerumtollender VertrauterKreatur — Otter, ZaubererFliegend
Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, erhält der Herumtollende Vertraute +1/+1 bis zum Ende des Zuges.
629988
ItalianFamiglio Giocherellone // Scaricare la TensioneFamiglio GiocherelloneCreatura — Mago LontraVolare
Ogniqualvolta lanci una magia istantaneo o stregoneria, il Famiglio Giocherellone prende +1/+1 fino alla fine del turno.
630771
JapaneseFrolicking Familiar // 鬱(うっ)憤(ぷん)ばらしFrolicking Familiarクリーチャー — カワウソ・ウィザード飛行
あなたがインスタントやソーサリーである呪文1つを唱えるたび、ターン終了時まで、遊び戯れの使い魔は+1/+1の修整を受ける。
631032
Portuguese (Brazil)Familiar Brincalhão // Aliviar a PressãoFamiliar BrincalhãoCriatura — Lontra MagoVoar
Toda vez que você conjura uma mágica instantânea ou um feitiço, Familiar Brincalhão recebe +1/+1 até o final do turno.
631293
SpanishFamiliar juguetón // A toda mechaFamiliar juguetónCriatura — Hechicero nutriaVuela.
Siempre que lances un hechizo de instantáneo o de conjuro, el Familiar juguetón obtiene +1/+1 hasta el final del turno.
630249

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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